Issue (Fixed) Sam 2H event not working ;- ; (all 4 band event keys not existing when asked what music I like)

C0DE_GREED

Greenhorn
Edit: After looking through other peoples issues and reading what others say to fix theirs, I went ahead and verify and reinstalled the steam integrity files of SDV and after a quick fix of the .xnb files to match my mods, the game and Sam's 2H event is all completely working just fine :D

Story short, all my (123 somethin) mods are running just fine. Back in SDV 1.5, I had the same problem with Sam's 2H event but a different error text (if I remember) and fixed myself pretty easily with the og xnb event file. Now with the 1.6 update, idfk how to fix it myself and don't know where to start/search for to fix it-

What I'm playing on is Windows 10, the steam version of SDV, and the latest update/version of it if that helps(?)

Here's my SMAPI log and the error log thingie:
Code:
00:57:56    ERROR    game    An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key 'Event_band3' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at StardewValley.Dialogue.chooseResponse(Response response) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Dialogue.cs:line 1529
   at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 360
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4798
   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4010
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1084
00:57:56    WARN    game    WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
00:57:58    ERROR    game    An error occurred in the base update loop: InvalidOperationException: Stack empty.
   at System.Collections.Generic.Stack`1.ThrowForEmptyStack()
   at System.Collections.Generic.Stack`1.Pop()
   at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 357
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4798
   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4010
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1084
00:57:58    WARN    game    WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
appreciate the help if anyone can
 
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