AngryRagdoll
Newcomer
I've never made a mod before, and I was trying to combine a couple of dialogue mods for private use. I've been working on this for a few days now, but I can't figure out what I'm doing wrong. I really don't want to have to redo this all over again for the 5th time.
I'm using this template: https://www.nexusmods.com/stardewvalley/mods/2382?tab=posts
All I did was basically copy and paste, and added a few lines of dialogue. I keep getting these errors though:
[Content Patcher] Error preloading content pack 'My Yandere Sebastian'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\My Yandere Sebastian\content.json. This doesn't seem to be valid JSON.
Technical details: Invalid character after parsing property name. Expected ':' but got: d. Path 'Changes[0].entries.Introduction', line 10, position 5.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 80
at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 455
And
[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\My Yandere Sebastian\content.json. This doesn't seem to be valid JSON.
Technical details: Invalid character after parsing property name. Expected ':' but got: d. Path 'Changes[0].entries.Introduction', line 10, position 5.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
at ContentPatcherAnimations.Mod.CollectPatches() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 216
at ContentPatcherAnimations.Mod.InitializeIfNeeded() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 146
at ContentPatcherAnimations.Mod.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 127
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
I'm really at my wit's end. Any advice or help would be greatly appreciated.
I'm using this template: https://www.nexusmods.com/stardewvalley/mods/2382?tab=posts
All I did was basically copy and paste, and added a few lines of dialogue. I keep getting these errors though:
[Content Patcher] Error preloading content pack 'My Yandere Sebastian'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\My Yandere Sebastian\content.json. This doesn't seem to be valid JSON.
Technical details: Invalid character after parsing property name. Expected ':' but got: d. Path 'Changes[0].entries.Introduction', line 10, position 5.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 80
at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 455
And
[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\My Yandere Sebastian\content.json. This doesn't seem to be valid JSON.
Technical details: Invalid character after parsing property name. Expected ':' but got: d. Path 'Changes[0].entries.Introduction', line 10, position 5.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
at ContentPatcherAnimations.Mod.CollectPatches() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 216
at ContentPatcherAnimations.Mod.InitializeIfNeeded() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 146
at ContentPatcherAnimations.Mod.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 127
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
I'm really at my wit's end. Any advice or help would be greatly appreciated.