Draylon
Farmhand
Forewarning, This one is Complicated.
I am a Map/Farm Modder for Stardew, many of the tools we use are from the base game, but not necessarily used in base Vanilla assets/gameplay, only when mods get involved are they actually used.
aka modding tools provided by the core game.
So this isn't an issue caused by a mod, but a core game added property that only mods will use. Which makes it a little odd to know where to report it, Pathoschild said to either hold onto it until he swaps back to looking into vanilla bugs or report it on the Official Forum, I have the memory of a Goldfish so I'm just reporting it here and hoping this is the right place, as its technically a bug with Vanilla as far as I can isolate.
FarmFishLocationOverride is one of these properties that is added by the core game for modders to use.
What it is supposed to do: "Adds an alternative location name when catching fish, where the <chance> is a decimal value between 0 (never happens) and 1 (always happens). For example, FarmFishLocationOverride Mountain 0.5 adds a 50% chance of catching mountain fish instead of the normal fish for that location." (Only Valid if used on the Farm location)
However it is also Currently Overriding any Fish Ponds that may be present on the map.
So you can add your fish to the fish pond, but if you wanted to remove the fish, when you cast in your fishing rod, it is applying the FarmFishLocationOverride to it (Which it shouldn't be), so if your modded map has it set to Beach 1 to always pull from the beach, you will be pulling out beach fish from the Fish Pond and unable to remove the fish in the pond.
The Fishing Minigame Cancellation for fish ponds is still active however.
I actually got this reported to me as a bug from one of my users then isolated the cause as most likely the Core Game property.
Stardew Build Version v 1.6.15 24356
I tested it with as barebones a mod setup as I could.(As it can only occur when a mod calls the base property), a basic farm replacement to test it by turning it on/off, Content Patcher, and Smapi.
I am using Windows 10 64 bit, Build 19045.
English Language.
I only Tested it in single player
I am using Keyboard and Mouse.
It was reported to me on <https://www.nexusmods.com/stardewvalley/mods/17875?tab=files> Version 1.0.2 of this map, so that version can be used for testing, or whatever you have internally. My Map does not require the EMP or FTM for said test. (EMP was added as a workaround in 1.0.3 to avoid this issue, and FTM only governs additional forage spawns)
It only needs basic Content Patcher and Smapi to test.
I am a Map/Farm Modder for Stardew, many of the tools we use are from the base game, but not necessarily used in base Vanilla assets/gameplay, only when mods get involved are they actually used.
aka modding tools provided by the core game.
So this isn't an issue caused by a mod, but a core game added property that only mods will use. Which makes it a little odd to know where to report it, Pathoschild said to either hold onto it until he swaps back to looking into vanilla bugs or report it on the Official Forum, I have the memory of a Goldfish so I'm just reporting it here and hoping this is the right place, as its technically a bug with Vanilla as far as I can isolate.
FarmFishLocationOverride is one of these properties that is added by the core game for modders to use.
What it is supposed to do: "Adds an alternative location name when catching fish, where the <chance> is a decimal value between 0 (never happens) and 1 (always happens). For example, FarmFishLocationOverride Mountain 0.5 adds a 50% chance of catching mountain fish instead of the normal fish for that location." (Only Valid if used on the Farm location)
However it is also Currently Overriding any Fish Ponds that may be present on the map.
So you can add your fish to the fish pond, but if you wanted to remove the fish, when you cast in your fishing rod, it is applying the FarmFishLocationOverride to it (Which it shouldn't be), so if your modded map has it set to Beach 1 to always pull from the beach, you will be pulling out beach fish from the Fish Pond and unable to remove the fish in the pond.
The Fishing Minigame Cancellation for fish ponds is still active however.
I actually got this reported to me as a bug from one of my users then isolated the cause as most likely the Core Game property.
Stardew Build Version v 1.6.15 24356
I tested it with as barebones a mod setup as I could.(As it can only occur when a mod calls the base property), a basic farm replacement to test it by turning it on/off, Content Patcher, and Smapi.
I am using Windows 10 64 bit, Build 19045.
English Language.
I only Tested it in single player
I am using Keyboard and Mouse.
It was reported to me on <https://www.nexusmods.com/stardewvalley/mods/17875?tab=files> Version 1.0.2 of this map, so that version can be used for testing, or whatever you have internally. My Map does not require the EMP or FTM for said test. (EMP was added as a workaround in 1.0.3 to avoid this issue, and FTM only governs additional forage spawns)
It only needs basic Content Patcher and Smapi to test.