Expanding the usability of the Community Center

Sityu

Newcomer
I always felt like there is not much to do in the restored Community Center, except meeting townsfolk and admiring the scenery. And there are a lot of existing game features that could have a great place in the CC, and I have ideas for some new ones, too.

My suggestions:

I. Entrance Hall:
- Installing a telephone. Purchased from Robin as a Community Center Upgrade for 5.000g. (Takes 1 day to set up.)
- Pinning up a calendar. Purchased from Robin as a Community Center Upgrade for 5.000g. (Takes 1 day to set up.)
- Setting up a television. All three kinds of TVs are available for purchase from Robin as a Community Center Upgrade for the same price of 5.000g. (Takes 1 day to set up.)
- Installing a shipping bin. Purchased from Robin as a Community Center Upgrade for 5.000g and 150 wood. (Takes 1 day to set up.)


II. Fish Tank:

Make the Fish Tank thrive in a five-stage process and receive items and friendship as a reward.

1. Set up the water as either freshwater or seawater. (That's as simple as ticking a box. Determines which kind of Crab Pot animals and fish can live in the tank.)
2. Plant flora: Seaweed and/or Green algae in 1-4 spots. (Different fish prefer different amounts and combinations.)
3. Put in 1-4 Crab Pot animals. (Different fish prefer different amounts and combinations.)
4. Put in 1-4 fish of one kind. Only fish from the Ocean & Ginger Island can go into seawater, and only fish from the River, the Mountain Lake, and the Forest Pond can go into freshwater. Other kinds of fish (fish from the Night Market, from the Mines, etc.) cannot cannot live in the Fish Tank. No Legendary Fish can live in the Fish Tank.
5. Put Bait or Wild Bait into the bait dispenser. Fish eat 1 bait / fish / day. The dispenser can hold 12 bait initially, so 3 days worth at max capacity.

You can check the happiness of the fish living in the Fish Tank, and it will display helpful messages, such as '[The fish] would like more flora.'; '[The fish] don't like some of the animals living with them.' At best, it will display '[The fish] are perfectly happy!' or something like that. If there is no bait in the dispenser, the fish won't die (they can feed off the other living things in the Tank), but they will be unhappy, and they won't breed and no reward will be produced.

Bait dispenser upgrades, purchasable from Robin:
- Medium dispenser - 20.000g - Holds 60 bait. (Takes 1 day to set up.)
- Large dispenser - 50.000g - Holds 240 bait. (Takes 2 days to set up.)
- Self-sustaining dispenser - 250.000g + 500 bait - There is no need to refill the dispenser ever again. (Takes 3 days to set up.)

Rewards:
- If the fish are perfectly happy and there are four of them and the Kitchen is upgraded, there is a chance for them to breed, and Gus will prepare a Sashimi or a Maki Roll from the overpopulation and place it into the Kitchen fridge.
- If the fish are perfectly happy and the bait dispenser isn't full, some townsfolk may randomly help you fill up the bait dispenser with a small to moderate amount of bait.
- If the fish are perfectly happy, there is a small daily chance to gain 20-50 friendship points for a random villager, who enjoys the sight of the Fish Tank. Maybe some fish combined with some townsfolk could give a whole heart level amount of points if they really love it.


III. Pantry:
If the Kitchen is upgraded, you can fill up the pantry with ingredients and someone might cook them. Reward: friendship and/or leftover cooked food in the Kitchen Fridge.


IV. Kitchen:
Have Robin buy community utensils and clean up the fridge. Cost: 30.000g. Takes 2 days to finish.
Effect: the Kitchen becomes fully functional, just like in your house, except that you cannot use the fridge as storage.
Fridge:
- You may have some food waiting for you in it (see Fish Tank, Pantry, and Boiler Room).
- You can place a cooked food into the fridge. If there is someone in the town who likes or loves it and you have available gifting slots for them, they will consume it in a few days and it will count as a gift.


V. Crafts Room:
Have Emily set up a sewing machine in the room. Cost: 50.000g


VI. Bulletin Board:
Pay Pierre to photocopy the Help Wanted quests to the Bulletin Board and set up a container there. Cost: 20.000g. Effect: You can take up Help Wanted quests from here, too. AND you can finish them here, too, by dropping the requested items into the container. In case of Gathering quests, next morning you will receive the items back via mail.


VII. Vault:
Place money in the vault and receive various rewards.
Requirement: Have Mayor Lewis spread the news about you putting money in the Vault. Cost: 2.500g. Effect: The Vault becomes usable.
Options:
- Help the town's everyday needs. Cost: 5.000g. Effect: More frequent items in the mail, thanking you for your contribution. Duration: 1 season.
- Pelican Town Travel Fund. Cost: 20.000g. People will travel to the Desert and Ginger Island (if the boat is repaired) and bring back various souvenirs for you, wqhivh you will receive in the mail. Duration: 1 season.
- Fund the next festival. Cost: 100.000g. Paying for this will unlock extra dialogue during the next festival, and if you attend it, you will gain +1 heart with every villager.


VIII. Boiler Room:
Pay Clint to operate the Boiler Room whenever you leave fuel for the fire there. Cost: 50.000g. Effects: Boiler Room becomes usable.
Further upgrades:
- High capacity charcoal kiln. Purchased at Robin's for 100.000g. Takes 2 days to install.
- High capacity furnace. Purchased at Robin's for 200.000g. Takes 2 days to install.
You can now fill up the Boiler Room's containers with wood, hardwood, and coal.
On days when the fire is burning thanks to you:
- If the Kitchen is upgraded, people will cook more there and leave you leftovers in the fridge. (This is a separate effect from whether the Pantry is full or not, you can receive food from both sources.)
- Friendship decay is 0 for everyone who visits the Community Center that day. During winter there is a chance for receiving mail and +1 heart the next day for a villager who warmed themselves up in the Community Center.
- You can use the high capacity charcoal kiln, which can produce 10 coals in 30 minutes from 100 wood.
- You can use the high capacity furnace, which doesn't require extra coal and can produce 10 smelted items at once. Required time is the same as the regular furnace's for the various ingredients.
 
I love, love, love the idea of the community center having functions after restoration. It is a darned shame that many things in-game have a "one time done/used (then largely abandoned)" feel. It is such an opportunity lost in this game in many ways. The saloon like the community center is another aspect I feel is a one dimensional opportunity lost. I think yours is a wonderful idea!

Other opportunities lost:
  • Character dialogs being so simple, so that after friending there's no reason to talk to them anymore.
  • Saloon not having some layered activities/interactions as mentioned in this post.
  • Not having a single kid-related activity after having one, or having any character ever mention your kid(s) or even congratulate you, since they are supposedly your friends.
I agree though, it is particularly strange to have this wonderful, amazing building restored after sooooo much effort put in, and then having zero going on with or in it afterwards. That is very anticlimactic, just like having a kid and having no one ever acknowledge it outside of your partner is. Festivals could have an expanded component when you have kids, like one extra small thing, activity or game you play with them for for example, or an extra deco even unlocked after bringing them. The community center being one-dimensional is the best example though of how some stuff is treated as a means to an end only, which in games is fine since Stardew is already awesome... though going beyond that would make it spectacular. I hope there's some consideration of this in a sequel or future games. It would blow a lot of other games out of the water If it had that. 😆
 
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I will say this again. Certain town functions need to migrate to a completed CC.
1. The mayoral house functions need to be moved to his office in the CC. This should be his default location save going home to sleep. Include the lost and found, the divorce paperwork and the community board should be duplicated here for both the Pierre's and big order board.

2. The kids and the schooling. Penny should use the western side to make a classroom. The crafts room looks perfect. This way she could teach the kids. Gus shows up between 10-11:00 and prepares little lunch boxes. After lunch the kids go play on the nearby playground then continue schooling.

3. Pantry. Needs to double as a food bank. This way characters like krobus, linus, dwarf, Leah and Leo have a source of food. It can either be a friendship bonus or just unlock some dialog.

4 boilers. Clint needs to reflect what he is doing. Have him working on the pipes or shoveling coal. The dwarf might fill in for him on rainy days(Friday)
 
I will say this again. Certain town functions need to migrate to a completed CC.
1. The mayoral house functions need to be moved to his office in the CC. This should be his default location save going home to sleep. Include the lost and found, the divorce paperwork and the community board should be duplicated here for both the Pierre's and big order board.

2. The kids and the schooling. Penny should use the western side to make a classroom. The crafts room looks perfect. This way she could teach the kids. Gus shows up between 10-11:00 and prepares little lunch boxes. After lunch the kids go play on the nearby playground then continue schooling.

3. Pantry. Needs to double as a food bank. This way characters like krobus, linus, dwarf, Leah and Leo have a source of food. It can either be a friendship bonus or just unlock some dialog.

4 boilers. Clint needs to reflect what he is doing. Have him working on the pipes or shoveling coal. The dwarf might fill in for him on rainy days(Friday)
Yep, these are perfect and exactly the kind of thing I'd expect to see. Having a few minor late game tasks there would have been fantastic, too, even if it is just some added minor character dialogs revolving around the community center being restored. Spouse dropping my kids off at daycare/school would be cute too, so I don't feel like I'm abandoning them unsupervised on days where Sebby goes for his walks lol. 😂

AA meetings for Pam and Shane? J/k
 
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Ellajoy

Rancher
I always felt like there is not much to do in the restored Community Center, except meeting townsfolk and admiring the scenery. And there are a lot of existing game features that could have a great place in the CC, and I have ideas for some new ones, too.

My suggestions:

I. Entrance Hall:
- Installing a telephone. Purchased from Robin as a Community Center Upgrade for 5.000g. (Takes 1 day to set up.)
- Pinning up a calendar. Purchased from Robin as a Community Center Upgrade for 5.000g. (Takes 1 day to set up.)
- Setting up a television. All three kinds of TVs are available for purchase from Robin as a Community Center Upgrade for the same price of 5.000g. (Takes 1 day to set up.)
- Installing a shipping bin. Purchased from Robin as a Community Center Upgrade for 5.000g and 150 wood. (Takes 1 day to set up.)


II. Fish Tank:

Make the Fish Tank thrive in a five-stage process and receive items and friendship as a reward.

1. Set up the water as either freshwater or seawater. (That's as simple as ticking a box. Determines which kind of Crab Pot animals and fish can live in the tank.)
2. Plant flora: Seaweed and/or Green algae in 1-4 spots. (Different fish prefer different amounts and combinations.)
3. Put in 1-4 Crab Pot animals. (Different fish prefer different amounts and combinations.)
4. Put in 1-4 fish of one kind. Only fish from the Ocean & Ginger Island can go into seawater, and only fish from the River, the Mountain Lake, and the Forest Pond can go into freshwater. Other kinds of fish (fish from the Night Market, from the Mines, etc.) cannot cannot live in the Fish Tank. No Legendary Fish can live in the Fish Tank.
5. Put Bait or Wild Bait into the bait dispenser. Fish eat 1 bait / fish / day. The dispenser can hold 12 bait initially, so 3 days worth at max capacity.

You can check the happiness of the fish living in the Fish Tank, and it will display helpful messages, such as '[The fish] would like more flora.'; '[The fish] don't like some of the animals living with them.' At best, it will display '[The fish] are perfectly happy!' or something like that. If there is no bait in the dispenser, the fish won't die (they can feed off the other living things in the Tank), but they will be unhappy, and they won't breed and no reward will be produced.

Bait dispenser upgrades, purchasable from Robin:
- Medium dispenser - 20.000g - Holds 60 bait. (Takes 1 day to set up.)
- Large dispenser - 50.000g - Holds 240 bait. (Takes 2 days to set up.)
- Self-sustaining dispenser - 250.000g + 500 bait - There is no need to refill the dispenser ever again. (Takes 3 days to set up.)

Rewards:
- If the fish are perfectly happy and there are four of them and the Kitchen is upgraded, there is a chance for them to breed, and Gus will prepare a Sashimi or a Maki Roll from the overpopulation and place it into the Kitchen fridge.
- If the fish are perfectly happy and the bait dispenser isn't full, some townsfolk may randomly help you fill up the bait dispenser with a small to moderate amount of bait.
- If the fish are perfectly happy, there is a small daily chance to gain 20-50 friendship points for a random villager, who enjoys the sight of the Fish Tank. Maybe some fish combined with some townsfolk could give a whole heart level amount of points if they really love it.


III. Pantry:
If the Kitchen is upgraded, you can fill up the pantry with ingredients and someone might cook them. Reward: friendship and/or leftover cooked food in the Kitchen Fridge.


IV. Kitchen:
Have Robin buy community utensils and clean up the fridge. Cost: 30.000g. Takes 2 days to finish.
Effect: the Kitchen becomes fully functional, just like in your house, except that you cannot use the fridge as storage.
Fridge:
- You may have some food waiting for you in it (see Fish Tank, Pantry, and Boiler Room).
- You can place a cooked food into the fridge. If there is someone in the town who likes or loves it and you have available gifting slots for them, they will consume it in a few days and it will count as a gift.


V. Crafts Room:
Have Emily set up a sewing machine in the room. Cost: 50.000g


VI. Bulletin Board:
Pay Pierre to photocopy the Help Wanted quests to the Bulletin Board and set up a container there. Cost: 20.000g. Effect: You can take up Help Wanted quests from here, too. AND you can finish them here, too, by dropping the requested items into the container. In case of Gathering quests, next morning you will receive the items back via mail.


VII. Vault:
Place money in the vault and receive various rewards.
Requirement: Have Mayor Lewis spread the news about you putting money in the Vault. Cost: 2.500g. Effect: The Vault becomes usable.
Options:
- Help the town's everyday needs. Cost: 5.000g. Effect: More frequent items in the mail, thanking you for your contribution. Duration: 1 season.
- Pelican Town Travel Fund. Cost: 20.000g. People will travel to the Desert and Ginger Island (if the boat is repaired) and bring back various souvenirs for you, wqhivh you will receive in the mail. Duration: 1 season.
- Fund the next festival. Cost: 100.000g. Paying for this will unlock extra dialogue during the next festival, and if you attend it, you will gain +1 heart with every villager.


VIII. Boiler Room:
Pay Clint to operate the Boiler Room whenever you leave fuel for the fire there. Cost: 50.000g. Effects: Boiler Room becomes usable.
Further upgrades:
- High capacity charcoal kiln. Purchased at Robin's for 100.000g. Takes 2 days to install.
- High capacity furnace. Purchased at Robin's for 200.000g. Takes 2 days to install.
You can now fill up the Boiler Room's containers with wood, hardwood, and coal.
On days when the fire is burning thanks to you:
- If the Kitchen is upgraded, people will cook more there and leave you leftovers in the fridge. (This is a separate effect from whether the Pantry is full or not, you can receive food from both sources.)
- Friendship decay is 0 for everyone who visits the Community Center that day. During winter there is a chance for receiving mail and +1 heart the next day for a villager who warmed themselves up in the Community Center.
- You can use the high capacity charcoal kiln, which can produce 10 coals in 30 minutes from 100 wood.
- You can use the high capacity furnace, which doesn't require extra coal and can produce 10 smelted items at once. Required time is the same as the regular furnace's for the various ingredients.
Yes!!!!!! I love this idea!
 
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