Error trying to reinstall SMAPI 3.18.4 [Steam Deck]

softbeeb

Farmhand
Please help. I uninstalled SMAPI after completely messing up a mod update. The mod is PPJA Even More Recipes

This is the error
Adding SMAPI files...

Safely replacing game launcher...

Adding bundled mods...

The installer failed with an unexpected exception.

If you need help fixing this error, see https://smapi.io/help



System.IO.DirectoryNotFoundException: Could not find a part of the path '/home/deck/.steam/steam/steamapps/common/Stardew Valley/Mods/PPJA Mega Pack-1935-NA-1608588583(1)/[PPJA] Even More Recipes/[PPJA] Even More Recipes/[JA] Even More Recipes/Objects/Cr�me Brul�e'.

at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String , Boolean )

at System.IO.Enumeration.FileSystemEnumerator`1.Init()

at System.IO.Enumeration.FileSystemEnumerator`1..ctor(String , Boolean , EnumerationOptions )

at System.IO.Enumeration.FileSystemEnumerable`1.DelegateEnumerator..ctor(FileSystemEnumerable`1 , Boolean )

at System.IO.Enumeration.FileSystemEnumerable`1..ctor(String , FindTransform , EnumerationOptions , Boolean )

at System.IO.Enumeration.FileSystemEnumerableFactory.DirectoryInfos(String , String , EnumerationOptions , Boolean )

at System.IO.DirectoryInfo.InternalEnumerateInfos(String , String , SearchTarget , EnumerationOptions )

at System.IO.DirectoryInfo.GetDirectories(String , EnumerationOptions )

at System.IO.DirectoryInfo.GetDirectories()

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.IsModSearchFolder(DirectoryInfo root, DirectoryInfo folder) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 289

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 218

at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.ReserveOrAdd(IEnumerable`1 )

at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.ToArray()

at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 )

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 226

at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.ReserveOrAdd(IEnumerable`1 )

at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.ToArray()

at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 )

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 226

at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.ReserveOrAdd(IEnumerable`1 )

at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.ToArray()

at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 )

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 226

at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.ReserveOrAdd(IEnumerable`1 )

at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.ToArray()

at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 )

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 226

at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.SparseArrayBuilder`1.ReserveOrAdd(IEnumerable`1 )

at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.ToArray()

at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 )

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 226

at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()

at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 227

at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 )

at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 )

at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 )

at StardewModdingApi.Installer.InteractiveInstaller.Run(String[] args) in E:\source\_Stardew\SMAPI\src\SMAPI.Installer\InteractiveInstaller.cs:line 448

at StardewModdingApi.Installer.Program.Main(String[] args) in E:\source\_Stardew\SMAPI\src\SMAPI.Installer\Program.cs:line 55

Game has ended. Press any key to exit.
 
Top