EDIT Free Love - Leo sprites for Spouse Patio Missing

Khyraen

Tiller
The mod adopt Leo is working great-except when he's on his spouse patio.

He shows up as a white square. The issue is, the mod is searching for Leo.xnb instead of ParrotBoy.xnb (smapi told me it couldn't find Leo.xnb, which is how I figured this out) but I can't figure out how to fix that in the mod. It's a simple CP mod. Can someone walk me thru how to fix it? When I made an adjustment to make the target ParrotBoy instead of Leo, he showed up fine, but his patio became invisible. He would go there and show up fine, but his patio invisible.

Here is the mod page on Nexus.
https://www.nexusmods.com/stardewvalley/mods/13861?tab=files&file_id=60601&nmm=1

I can't read

It is Free Love and it is missing Leo.xnb so he shows up on the patio. Reported the bug.

Code:
[Free Love] This mod failed in the GameLoop.DayStarted event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Could not find file 'd:\steam\steamapps\common\Stardew Valley\Content\Characters\Leo.xnb'.
File name: 'd:\steam\steamapps\common\Stardew Valley\Content\Characters\Leo.xnb'
   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
   at FreeLove.ModEntry.GetTopOfHeadSleepOffset(String name) in C:\Users\poiqwe\source\repos\StardewValleyMods\FreeLove\Misc.cs:line 354
   at FreeLove.ModEntry.GetSpouseBedPosition(FarmHouse fh, String name) in C:\Users\poiqwe\source\repos\StardewValleyMods\FreeLove\Misc.cs:line 272
   at FreeLove.ModEntry.PlaceSpousesInFarmhouse(FarmHouse farmHouse) in C:\Users\poiqwe\source\repos\StardewValleyMods\FreeLove\Misc.cs:line 207
   at FreeLove.ModEntry.GameLoop_DayStarted(Object sender, DayStartedEventArgs e) in C:\Users\poiqwe\source\repos\StardewValleyMods\FreeLove\HelperEvents.cs:line 145
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101


Anyway, the mod besides that and maybe Leo going to bed--he sleeps in the kitchen so far (is that free love or adopt leo issue?) are the only issues I'm having with the mod (not sure he visits his spouse room either, come to think of it).
 
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