InkBandit
Newcomer
Figured it'd be easiest to lump these all together rather than be making post after post
(All happening post 1.6 and wasn't present before, all is happening in a split-screen co-op file)
-Exclusively in the mines some items/animations (e.g sword swoosh effect) will freeze for P1, this doesn't seem to affect P2 at all
-Some interactable objects in P2 cabin dissappear at the start of the day (things affected so far being chests/coffee machine/sewing machine) restarting before the day is over fixes it but we haven't tested for if the problem will persist after a save for fear of permanently losing things
-P2 using bombs crashes the game instantly and consistently (I've seen other posts on it about cherry bombs but after testing it can confirm it's all bombs)
-Occasionally the game will just crash at the end of a day when trying to end it (tends to manage to save first at least)
-some NPC paths seem to be a little janky, for example I saw Shane (married to P1 for schedule reference) walk up the map through a cliff, halfway through a tree and up off screen to dissapear in town just above Jodi's house
-rarely if both controllers time out/disconnect, when reconnecting P1 controller will control both characters (cannot seem to be fixed without a restart)
(All happening post 1.6 and wasn't present before, all is happening in a split-screen co-op file)
-Exclusively in the mines some items/animations (e.g sword swoosh effect) will freeze for P1, this doesn't seem to affect P2 at all
-Some interactable objects in P2 cabin dissappear at the start of the day (things affected so far being chests/coffee machine/sewing machine) restarting before the day is over fixes it but we haven't tested for if the problem will persist after a save for fear of permanently losing things
-P2 using bombs crashes the game instantly and consistently (I've seen other posts on it about cherry bombs but after testing it can confirm it's all bombs)
-Occasionally the game will just crash at the end of a day when trying to end it (tends to manage to save first at least)
-some NPC paths seem to be a little janky, for example I saw Shane (married to P1 for schedule reference) walk up the map through a cliff, halfway through a tree and up off screen to dissapear in town just above Jodi's house
-rarely if both controllers time out/disconnect, when reconnecting P1 controller will control both characters (cannot seem to be fixed without a restart)