Question Dialogue selection for NPCs

Meebs

Greenhorn
Looking to create a small expansion, but I'm getting a little confused with how dialogue selection for custom NPCs works. I know there are generic lines that characters say all throughout the year, independent of conditions, so say an NPC has a line for winter_Thu. From the modding:dialogue page on the wiki, it looks like that line will always be chosen over a generic <key> line. However, I know that isn't true because NPCs do have generic, universal lines, so how does dialogue selection work?

Otherwise the game will choose a dialogue using one of these key formats (in precedence order):
  1. <season>_<key>_inlaw_<spouse>
  2. <season>_<key>
  3. <key>_inlaw_<spouse>
  4. <key>
I did read through the Modding:Dialogue page on the wiki, but it didn't seem to answer my question.
 

Meebs

Greenhorn
Resolved; I asked on the discord. For anyone else curious, the 'generic, universal' lines I was talking about are simply <key> lines without a season specified, which is why they can occur during any season. I should have figured this out from Shane, Haley, Alex, etc., but yes, some lines, including those plain <key> ones, can be overwritten by higher heart or specific day lines.
 
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