Worblehat
Planter
Against my better judgement (because I hate the speedrun mentality in general, and it's a particularly poor fit to this game) I'm attempting Danger in the Deep. I just discovered that my usual policy of having plenty of food and life potions is useless after encountering Putrid Ghosts. I can either wait off the debuff, which costs time I really don't have, or I can risk continuing and try to drop staircases without getting hit (and if that had worked, I wouldn't be posting this). Or, according to the wiki, I can carry ginger with me because apparently the nauseated debuff still allows one to eat ginger or drink ginger ale. Talk about a non-obvious mechanic...
A few questions come to mind:
A few questions come to mind:
- Is Danger in the Deep (or Skull Cavern Invasion, which is basically the same thing) the only way to acquire radioactive ore? Shipping completionism is really the only reason I'm doing this. The only things I need are the radioactive ore and bar. If there's a way to get them that doesn't involve speedruns in the mines or SC, I'd be very interested. I don't see any indication of such an option on the wiki, though.
- Is the best approach to getting this done on time to just forget about resource efficiency and blindly drop staircases immediately on starting each level? I've been treating this like SC, using my spiced eel and espresso to run around bombing rock clusters looking for staircases, only using my own staircases if there aren't any reasonable bombing targets. And the pace so far isn't really up to the level I'd need to get to 120 in a week... I do have enough staircases to do it that way, but that would set me back on being able to reach SC level 100 by another year or so (maybe less, now that I can start crafting crystalariums - but still a significant chunk of time).
- Are there any other "surprise, you're screwed now!" monsters I should be aware of? Any other "here's a non-obvious way to un-screw yourself" remedies for them like the ginger/ginger ale?