D&D Stuff

imnvs

Local Legend
Mentioned in another thread: I created a continent in my D&D world based on a theme that came from one of Terry Pratchett's books...
And I am curious about that continent.
It comes from the book Lords and Ladies. Have you read it? For those that haven't, some ding-dongs, believing the fables about elves find out the elves are confined, work to break their imprisonment believing the world will be made better... but these elves are not like the stories. They are cruel and vicious, believing themselves to be the superior race, and they are very magical.

For my D&D world, I created a race of "elder elves" that were one of the first races, pre-dating the rest of the elves (which all still exist, though drow are albino instead of black-skinned) and all the rest. They were imprisoned thousands and thousands of years ago, the reasons for which will become clear, but within the last few hundred some well-meaning schmuck (a deity no less) thought he'd solve certain imbalances (as he saw it) in the world by releasing them. Things went poorly. These elder elves are chaotic evil, very predatory, have loads of inborn magical ability... and no desire to trade. They do not take prisoners per-se, using illusion and enchantment to trap prey if they are not hungry, keeping them ready for when they are. They kill, eat and keep the loot.

After their release, they took over a continent with thriving civilizations... and what is left of those are about a dozen walled cities, the walls of each 200' or more high and 50' thick. The very few of these not coastal are very isolated. There are a few isolated cities/towns up in the mountains. There is a normal grey elven city (with many refugees composed of the other elven races), a dwarven city, a few gnome and halfling villages hidden here and there. The elder elves appear to avoid mountainous terrain, and what is not mountainous or behind those walls... is basically theirs.

The whole continent is forest, trees growing to enormous sizes. Oaks, maples, pines, fruit trees... everything reach the size of sequoias... and sequoias reach the size of sky-scrapers. The whole place is lush with vegetation, food to be had... and psychotic elves riding around on hunting cats and dire wolves hunting anything that moves, the more difficult the prey the better.
 
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IntoxicHeart

Planter
Mentioned in another thread: I created a continent in my D&D world based on a theme that came from one of Terry Pratchett's books...

I absolutely love this. Never reach the book, so I don’t know anything about it, but that continent setup in your D&D is incredible and so in-depth. And, I’m beyond a sucker for dire wolves. I’d actually potentially partake in a D&D with this type of setup, which says a lot since D&D has never really been my thing. However, this has me relatively hooked (or very close to being hooked).
 

imnvs

Local Legend
I absolutely love this. Never reach the book, so I don’t know anything about it, but that continent setup in your D&D is incredible and so in-depth. And, I’m beyond a sucker for dire wolves. I’d actually potentially partake in a D&D with this type of setup, which says a lot since D&D has never really been my thing. However, this has me relatively hooked (or very close to being hooked).
Hilariously, all of my players would rather play on the other continent (which resembles ATLA but was developed back in the early 90s before ATLA even existed), or in the island mega-metropolis that resides between them (literally the largest city in the world, serves as a hub/layover and major trading center between the two continents, has airships, and is a very LN and socialist city out of pragmatism).
 
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imnvs

Local Legend
Also, I should add that the two continents were purely my creation, but the creation of the island mega-metropolis between them was a collaborative effort. First someone that used to be a friend of mine and I laid down a lot of the groundwork for how the city is structured, and then @Cuusardo and I fleshed everything out together after that. In fact, it could probably better be said that after B and I built the structure, Cuusardo did most of the fleshing with guidance by me. She came up with a lot of names and the like to make the concept have an actual face/appearance really. Some input from players have further tweeked things, mostly when they noticed something that we had not even considered.

Example? Socialized medicine. I already had all entrances to the city with enchanted arches that detect disease and clerics employed to man the gates and provide discounted "remove disease" spells, because this place is a warren (think the population of New York but all packed into a space twice the size of Manhattan) and they are absolutely TERRIFIED of a pandemic spreading through this place with so many people packed so close together... but even discounted remove disease spells are more expensive than the average person could afford. After discussion I changed it from "discounted" to "free".

And speaking of, the island mega-metropolis Vulkis is the crown jewel in my world.

The place was founded by a gold dragon (that has worked mostly behind the scenes for the history of the city and is the guildmaster of the Magister's guild that manages all of the public works for the city which includes the disease detection and curing, as well as a hundred other things including soup kitchens powered by soup pots) and 7 groups... that have been formalized as noble families, 1 dwarven, 1 halfling, 1 gnome and 4 human, and these families own the entire surface. Everyone else lives inside the mountain, mostly in large caverns carved out of it with powerful enchantments that create a window into the sky letting in the sun. The volcano's extinct cone serves as the airship dock, and there are extensive docks for water vessels at sea level. There is a giant shaft carved out of the center that serves as a vertical highway for folks to move through the place. Those that can not fly do have to travel the vertical height through a spiral around that central shaft... and anyone using a vehicle or flying needs a license because this place is such a warren that they have the equivalent of the DMV called the Teamster's Guild. Additionally, the Teamsters and Magisters and a selection of other guilds sit on the council (1 seat each) that also includes representatives of the 7 noble houses (2 seats per house), and 13 guilds (1 seat per guild). This means the nobles (if united) do rule the city unilaterally... but that does not happen often. Plot developments may be adding more seats to the council (a noble family with only 1 seat instead of 2 and another minor guild being promoted to council guild status).
 

imnvs

Local Legend
And this thread isn't just for me to rave about my D&D world. Please, anyone else want to talk anything D&D? Tell their own stories? Share their own worlds? Ask questions on rules? Come on in, my friends. 🧙‍♂️
 

ISSsloth

Farmer
Does anyone on this forum know how multiclassing works? I have a few ideas for characters that would use multiclassing but I'm not so sure if they could actually work in-game.
 
Does anyone on this forum know how multiclassing works? I have a few ideas for characters that would use multiclassing but I'm not so sure if they could actually work in-game.
So basically whenever you level up instead of adding a level to your current class you can add a new class which starts at level one. And after you do so whenever you level up you choose in which class to add that level.
 

imnvs

Local Legend
Does anyone on this forum know how multiclassing works? I have a few ideas for characters that would use multiclassing but I'm not so sure if they could actually work in-game.
It does depend on the edition of the game you're playing, honestly. I'd need to know that before I try to explain it in depth...

...but yeah, basically, you just get the stuff that the 1st level of a class you qualify gives you instead of the stuff for the class you were in previously.
 
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