Crashes my computer when day ends

cjblackwell88

Newcomer
Hi guys,

I'm playing modded and everything has been going fine until a few days ago. I have no clue what's different now, but when the day ends and I sleep/pass out my whole screen goes black instead of cutting to inbetween selling/earning summary. My whole computer freezes and I can't do anything until I reset my computer. Please help! I'm recovering from surgery and this game is the only thing keeping me sane right now.

Log - https://smapi.io/log/ec216c6d255d424987ae001e8f6f0f79

Here's the specific error:

20:26:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.NPC.playSleepingAnimation_PatchedBy<aedenthorn.MultipleSpouses>(NPC this) at StardewValley.NPC.Halt() at StardewValley.NPC.resetForNewDay(Int32 dayOfMonth) at StardewValley.NPC.dayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1120
 
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