iOS Could not load TileSheets\Crops asset

Wong

Newcomer
when I go out, this game will shutdown .
reinstall isn’t working
iPadOS 18.2
single player without controller.

Error log:
Message: Could not load TileSheets\Crops asset!
InnerException:
Stack Trace: at StardewValley.LocalizedContentManager.LoadImpl[Texture2D](String baseAssetName, String localizedAssetName, LanguageCode languageCode)
at StardewValley.LocalizedContentManager.Load[Texture2D](String assetName, LanguageCode language)
at StardewValley.LocalizedContentManager.Load[Texture2D](String assetName)
at StardewValley.TerrainFeatures.GiantCrop.draw(SpriteBatch spriteBatch)
at StardewValley.GameLocation.draw(SpriteBatch b)
at StardewValley.Farm.draw(SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewValley.Game1.Draw(GameTime gameTime)
at StardewValley.GameRunner.InnerDraw(GameTime gameTime_)
at StardewValley.GameRunner.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()
--- End of stack trace from previous location ---
at ObjCRuntime.Runtime.ThrowException(IntPtr )
at UIKit.UIApplication.UIApplicationMain(Int32 , String[] , IntPtr , IntPtr )
at UIKit.UIApplication.Main(String[] , String , String )
at StardewValley.iOS.Application.Main(String[] args)

Game Version: 1.6.14.1 build 24320
SDK Helper: NullSDKHelper
Game Language: en
OS: Unix Unix 18.2.0
In-game Date: Summer 20 Y1 Time of Day: 600
Game Location: Farm
 

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