Compiling my mod

Josie_Mods

Greenhorn
Hi Everyone!

I am totally new to modding but I have some experience with C#
I see in the example code how we can use a Class Library project to make a mod but that makes a ton of files and I don't see all of that mess in other mods that I have downloaded.
How would I put together a mod in a normal C# project and then build it all into a .dll and a manifest (or something like this)

Is there some good tutorials or guides on how to get from that first example code to a simple published mod
(everything I find online is using content patcher and just adding/swapping assets using json configs)
 

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Josie_Mods

Greenhorn
I might have figured it out
I just put my manifest in the mod folder and I set my build to output the .dll to that folder
The rest of the project lives elsewhere
I think it should be good now because my build is outputting the dll and any assets that I included
 
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