I’d be perfectly happy with unique dialogue recognizing the player’s birthday.Okay, so how should the villagers acknowledge the farmer's birthday? The only way you can do so is to give them a gift. Are you expecting such?
See... this is where you lose me. It is far too easy to get everyone a friend in quite quick order.ones who are considered your friends giving you gifts (Particularly your spouse)
OT: Maybe this could be changed so that you can't have 8/10 hearts with everyone so easily because some NPCs don't like each other. At the moment I only know about the dwarf and Krobus. It would be interesting, if you have to decide and can only have max 5 with one when having 10 with the other or something.See... this is where you lose me. It is far too easy to get everyone a friend in quite quick order.
I get how rivalries can make it near impossible in the real world to get everyone as a friend, but there is the issue of perfection. Without simply making it easier to get perfection by removing the requirement that you maximize friendship with everyone (or without making it super complicated), you would make it impossible to get perfection the way things stand.OT: Maybe this could be changed so that you can't have 8/10 hearts with everyone so easily because some NPCs don't like each other. At the moment I only know about the dwarf and Krobus. It would be interesting, if you have to decide and can only have max 5 with one when having 10 with the other or something.
Also this could give another play story to propitiate two opponents first to get more hearts with both...
You could just revamp the heart system entirely and make it take longer to get hearts. Like, after every heart make the next one require more points to obtain. (this would also make people prioritize loved gifts instead of just settling for liked ones). Not to mention it would make relationships feel more real... As they build up way too quickly to feel realistic. For example,I get how rivalries can make it near impossible in the real world to get everyone as a friend, but there is the issue of perfection. Without simply making it easier to get perfection by removing the requirement that you maximize friendship with everyone (or without making it super complicated), you would make it impossible to get perfection the way things stand.
As I said: more difficulties in making friends could give another play story to propitiate two opponents first to get more hearts with both.I get how rivalries can make it near impossible in the real world to get everyone as a friend, but there is the issue of perfection. Without simply making it easier to get perfection by removing the requirement that you maximize friendship with everyone (or without making it super complicated), you would make it impossible to get perfection the way things stand.
they were not talkin actual dates they were talking like for say my character birthday was Spring 15 not saying my characters birthday is April 15 but Spring 15.I love the idea of a birthday-but as someone else said, the game doesn't operate on an actual calendar so it would be a bit hard to do.
My own idea is the game allows you to pick your own date as your birthday, and you could ether pick which date is the closet to your actual birthday, or pick completely different date.
I remember one time a person said something like that in the other thread, but on this thread no one bought it up on how the dating works in the game.they were not talkin actual dates they were talking like for say my character birthday was Spring 15 not saying my characters birthday is April 15 but Spring 15.