It looks to me like both the unpackers listed there unpack but don't repack. And while the directions look pretty clear, the process feels a lot more daunting than "go in and add 3 lines of code then hit save."
my original question was assuming that making a patch is easier than unpacking. Though that's only true if it's physically possible.
unpack and pack is the easiest way, when we're talking about editing .xnb files of existing mod (do the patch mode to patch the other mod itself sounds bizarre, if assuming that it's theoretically real).
this process is literally just 5 clicks (without the editing dialogue file). i'm using
xnbcli-windows-x64, to unpack .xnb file here all you need is place the file in packed folder, then just run unpack.bat. and voila! you have your .json file in unpacked folder. then you just open this file, do your 'fixing' and 'editing' (and there's nothing about programming), then save, then run pack.bat and you have your changed .xnb file again in packed folder. what is so difficult about here? to wander about of possibility of 'patching the mod itself' it's like not to solve your problems, but only complicate them instead.
maybe you need a step-by-step instruction? here it is
your problem: characters of
Stray Catfe mod do not have their resort dialogue lines.
your disare: to add resort dialogue lines by yourself.
the solution:
1. download
xnbcli
2. unpack this
.zip file
3. go to
[TSC] The Stray Catfe ->
[CP] The Stray Catfe ->
dialogue
4. take
Tabitha.xnb and
Theo.xnb and put them in
xnbcli\packed folder
5. run
unpack.bat. when the process is done,
press any key to continue
6. go to
unpacked foled. open
Tabitha.json or
Theo.json
7. go to "
content"and add lines (it's just an exmaple):
"Resort": "your text with
portrait commands",
"Resort_Bar": "your text with portrait commands",
"Resort_Chair": "your text with portrait commands",
"Resort_Dance": "your text with portrait commands",
"Resort_Entering": "your text with portrait commands",
"Resort_Leaving": "your text with portrait commands",
"Resort_Shore": "your text with portrait commands",
"Resort_Towel": "your text with portrait commands",
"Resort_Umbrella": "your text with portrait commands",
"Resort_Wander": "your text with portrait commands",
8. click save.
9. run
pack.bat. when the process is done,
press any key to continue
10. from the
packed folder take your
Tabitha.xnb and
Theo.xnb and put them back to
[TSC] The Stray Catfe ->
[CP] The Stray Catfe ->
dialogue
result: now characters of
Stray Catfe mod have their resort dialogue lines added by you
advantage of this solution: you don't have to think about more complex solutions to your problem