Yeah I would normally assume just a straight damage bonus but that seems weird, considering it would have a diminishing contribution the more base damage your weapon deals. If it’s anything like what food bonuses do for fishing, then I would assume it increases your combat level, but I’m not even sure what it means to have combat 3 vs combat 8 (aside from the lvl5 and lvl10 skill options and all the unlocks).Like food? I assumed it added the amount of damage to the minimum and maximum of the weapon. Like, a sword does 20-25 damage, with food it does like 23-28.
Rings would take the percentage of that weapon and add to the weapon's base damage.
Again, that's an assumption. Ones like @imnvs and @FilthyGorilla are good with numbers and knowledgeable with the ins and outs of things like this, so I'd be interested in hearing from them or anyone else if I'm wrong.
Nice! Critical chance was analyzed similarly to what you did in the Wiki, but I could never find anything about numbers on damage. Thanks!The attack buff adds a flat amount of damage to your weapon. Each level adds 3 damage to the total damage. So magic rock candy would add a flat 15 damage since it provides 5 levels of attack.
If you're wondering how this is added. It's added after damage rings are calculated.
Lets use bone sword as an example and we deal the max damage possible. We would have two iridium bands along with the buff from magic rock candy and the fighter > brute profession route.
Max damage of bone sword is 30.
Two iridium bands increase damage by 20% and is multiplicative.
Fighter and brute increase damage by 10% and 15% similar to iridium bands. Both are calculated separately
Magic rock candy adds a flat 15 damage since it provides 5 attack levels.
---------
Rings go first We have iridium bands which increase damage by 20%. Calculated as 30 * 1.2 = 36
Then attack buff from magic rock candy is added. 36 + 15 = 51
Fighter goes in. 51 * 1.1 = 56.1 (Truncated to 56)
Brute is calculated last. 56 * 1.15 = 64.4 (truncated down to 64)
Total damage dealt is 64
Damage related stuff generally goes rings->everything else like forges/buffs->professionsNice! Critical chance was analyzed similarly to what you did in the Wiki, but I could never find anything about numbers on damage. Thanks!
Thanks a ton for the in-depth explanation!The attack buff adds a flat amount of damage to your weapon. Each level adds 3 damage to the total damage. So magic rock candy would add a flat 15 damage since it provides 5 levels of attack.
If you're wondering how this is added. It's added after damage rings are calculated.
Lets use bone sword as an example and we deal the max damage possible. We would have two iridium bands along with the buff from magic rock candy and the fighter > brute profession route.
Max damage of bone sword is 30.
Two iridium bands increase damage by 20% and is multiplicative.
Fighter and brute increase damage by 10% and 15% similar to iridium bands. Both are calculated separately
Magic rock candy adds a flat 15 damage since it provides 5 attack levels.
---------
Rings go first We have iridium bands which increase damage by 20%. Calculated as 30 * 1.2 = 36
Then attack buff from magic rock candy is added. 36 + 15 = 51
Fighter goes in. 51 * 1.1 = 56.1 (Truncated to 56)
Brute is calculated last. 56 * 1.15 = 64.4 (truncated down to 64)
Total damage dealt is 64