Issue Can anyone help me. Error after update games and SVE mod

Nox Aionios

Greenhorn
Hello.
I need help with this issue, please.

[SMAPI] An error occurred in the overridden update loop: System.Collections.Generic.KeyNotFoundException: The given key '139' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Enchantments.RubyEnchantment._UnapplyTo(Item item) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Enchantments\RubyEnchantment.cs:line 30
at StardewValley.Tools.MeleeWeapon.RecalculateAppliedForges(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Tools\MeleeWeapon.cs:line 1074
at StardewValley.SaveMigrations.SaveMigrator_1_5.<>c.<ResetForges>b__4_0(Item item) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator_1_5.cs:line 227
at StardewValley.Internal.ForEachItemHelper.ApplyToItem[TItem](TItem item, ForEachItemDelegate handler, Action remove, Action`1 replaceWith) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Internal\ForEachItemHelper.cs:line 230
at StardewValley.Internal.ForEachItemHelper.ApplyToList[TItem](IList`1 list, ForEachItemDelegate handler, Boolean leaveNullSlotsOnRemoval, Action`3 onChanged)
at StardewValley.Objects.Chest.ForEachItem(ForEachItemDelegate handler) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Chest.cs:line 1533
at StardewValley.Internal.ForEachItemHelper.ForEachItemInLocation(GameLocation location, ForEachItemDelegate handler) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Internal\ForEachItemHelper.cs:line 155
at StardewValley.Internal.ForEachItemHelper.<>c__DisplayClass0_0.<ForEachItemInWorld>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Internal\ForEachItemHelper.cs:line 32
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 357
at StardewValley.Internal.ForEachItemHelper.ForEachItemInWorld(ForEachItemDelegate handler) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Internal\ForEachItemHelper.cs:line 30
at StardewValley.SaveMigrations.SaveMigrator_1_5.ResetForges() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator_1_5.cs:line 224
at StardewValley.SaveMigrations.SaveMigrator_1_6.ApplySaveFix(SaveFixes saveFix) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator_1_6.cs:line 1535
at StardewValley.SaveMigrations.SaveMigrator.ApplySaveFixes() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveMigrations\SaveMigrator.cs:line 31
at StardewValley.SaveGame+<getLoadEnumerator>d__96.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__96 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

I remove every unsupport mod then I do direct update then this happen.
I hope anyone can help. thank you
 
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