Issue [BUG] Windows 10 LAN Multiplayer client errors, host slowdown, then freeze when sleeping

belze

Newcomer
We've been playing Stardew 1.5.1 LAN co-op. If the client goes to the Skull Cavern alone there is a chance that eventually the SMAPI console starts spewing errors, significantly slowing gameplay for the host. When the client leaves the Skull Cavern the errors stop and the host is no longer slowed.

This has a chance to cause the game to freeze when going to sleep. Host and client will freeze, but if the client kills their game there is a chance that the host will unfreeze, save, and start a new day as normal.

The client going to the Skull Cavern doesn't always lead to errors.
When the errors appear, the game doesn't always freeze when going to bed.
When the game freezes in bed, the client killing the game doesn't always lead to the host unfreezing.

I have mods, but the errors don't seem to point to any of them. The only logs I have are from the game ended up saving as usual. The client left the Skull Cavern quickly after the errors started and we ended the day soon after. The logs are from the host.
 
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