laserhawk
Newcomer
I'm playing a co-op game as a farm hand and on Fall 25 when we go to bed the host game crashes out and I'm left with this repeating error loop:
The game crash is still happening when the host plays alone when sleeping on Fall 25. Rolling the game back to a previous save (Fall 24) everything is fine until sleeping on Fall 25.
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Host SMAPI log parser: https://smapi.io/log/4ba89273bee04033b288d8ca3521a35f
Farm hand SMAPI log parser: https://smapi.io/log/0c2afa02b042454f9b2cc67b86df75e1
The game crash is still happening when the host plays alone when sleeping on Fall 25. Rolling the game back to a previous save (Fall 24) everything is fine until sleeping on Fall 25.
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04:44:23 | ERROR | game | StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown. at StardewValley.NetSynchronizer.barrier(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57 at StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9649 at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() |
04:44:23 | ERROR | SMAPI | An error occurred in the overridden update loop: System.Exception: Error on new day: --------------- Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown. at StardewValley.NetSynchronizer.barrier(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57 at StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9649 at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --------------- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 185 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 652 |
Host SMAPI log parser: https://smapi.io/log/4ba89273bee04033b288d8ca3521a35f
Farm hand SMAPI log parser: https://smapi.io/log/0c2afa02b042454f9b2cc67b86df75e1
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