barfytheclown
Newcomer
Platform: PC Version 1.5.4
Primarily Multiplayer, but also occurs in single player mode on the same world
I use SMAPI, but only informational mods (UI Info Suite, etc.). The problem persists when loading the save without SMAPI/mods whether in single player or coop modes.
I started noticing that my magnetic range was acting like the default range when it should be increased. A farmhand is also experiencing the issue. Upon some lengthy investigation I think I've narrowed the problem to having something to do with combined rings.
The combined ring I'm using is [Iridium Band + Crabshell ring]
The other player is using [Iridium Band + Slime Ring]
Things I've found:
Primarily Multiplayer, but also occurs in single player mode on the same world
I use SMAPI, but only informational mods (UI Info Suite, etc.). The problem persists when loading the save without SMAPI/mods whether in single player or coop modes.
I started noticing that my magnetic range was acting like the default range when it should be increased. A farmhand is also experiencing the issue. Upon some lengthy investigation I think I've narrowed the problem to having something to do with combined rings.
The combined ring I'm using is [Iridium Band + Crabshell ring]
The other player is using [Iridium Band + Slime Ring]
Things I've found:
- If the combined ring is unequipped before sleeping for the night, then re-equipped at the start of the next day, magnetic range seems to behave as expected. The issue seems to occur only when sleeping through the night while wearing the combined ring.
- Removing the combined ring after sleeping while wearing it, then replacing it with a Glowstone Ring does NOT fix the problem--magnetic range still behaves like the basic value. The problem will persist until sleeping without the combined ring equipped.
- Adding a standard Iridium Band after sleeping with only the combined ring equipped, will increase the magnetic what is expected of a single Iridium Band.
- When looking at the save file, the affected players have a magnetic range of 0, if the ring was equipped when going to sleep. I do believe the minimum value for this should be 128--I could be wrong about this. The other player should have a magnetic range of at least 256, since their other ring is a standard Iridium Band. (Two rings with +128 range)
- Magnetic range behaves as expected when using standalone rings (Glowstone, Iridium Band, Magnet) as long as you haven't slept with the combined ring equipped.