PC [BUG] Game crashes upon clicking anything relating to joining a co-op game

LiveBurst

Newcomer
Version 1.4

When trying to join a multiplayer game through clicking on LAN or invite code in the co-op menu the game crashes immediately. there is no error message, it just says the game stopped working

I did find 2 crash logs in the event viewer I will attach in case they help



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ConcernedApe

Creator & Developer
Staff member
How did you get the game... through steam?
Try verifying the integrity of your game files via steam. (library > Stardew Valley > Properties > Local Files)

Also can you check %appdata%/StardewValley/ErrorLogs to see if there is an error log associated with the crash?
 

LiveBurst

Newcomer
Thanks for the response, I verified the integrity of my game files through steam but the problem persists

This seems to be the error log associated with it -


Message: The type initializer for '<Module>' threw an exception.
InnerException: <CrtImplementationDetails>.ModuleLoadException: The C++ module failed to load during appdomain initialization.
---> System.DllNotFoundException: C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll ---> System.ComponentModel.Win32Exception: The specified procedure could not be found
--- End of inner exception stack trace ---
at MS.Internal.NativeWPFDLLLoader.LoadNativeWPFDLL(UInt16* relDllPath, UInt16* baseDllPath)
at MS.Internal.NativeWPFDLLLoader.LoadCommonDLLsAndDwrite()
at CModuleInitialize.{ctor}(CModuleInitialize* , IntPtr cleaningUpFunc)
at ?A0x2a726612.CreateCModuleInitialize()
at ?A0x2a726612.??__E?A0x2a726612@cmiStartupRunner@@YMXXZ()
at _initterm_m((fnptr)* pfbegin, (fnptr)* pfend)
at <CrtImplementationDetails>.LanguageSupport.InitializePerAppDomain(LanguageSupport* )
at <CrtImplementationDetails>.LanguageSupport._Initialize(LanguageSupport* )
at <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* )
--- End of inner exception stack trace ---
at <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* )
at .cctor()
Stack Trace: at StardewValley.DesktopClipboard.GetText(String& output)
at StardewValley.DesktopClipboard.get_IsAvailable() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DesktopClipboard.cs:line 24
at StardewValley.Menus.TitleTextInputMenu..ctor(String title, doneNamingBehavior b) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\TitleTextInputMenu.cs:line 32
at StardewValley.Menus.CoopMenu.enterInviteCodePressed() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\CoopMenu.cs:line 565
at StardewValley.Menus.CoopMenu.InviteCodeSlot.Activate() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\CoopMenu.cs:line 80
at StardewValley.Menus.LoadGameMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\LoadGameMenu.cs:line 1038
at StardewValley.Menus.CoopMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\CoopMenu.cs:line 630
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\TitleMenu.cs:line 903
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4117
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3640
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 152
 

LiveBurst

Newcomer
I got this message on trying to instsall :(

Details

Same or higher version of .NET Framework 4.5 has already been installed on this computer.
 

LiveBurst

Newcomer
No luck with the repair tool unfortunately.

The crash actually occurs immediately when clicking the "Enter invite code" option, it does not give me the chance to enter a code at all.
 
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