PC [BUG] Forest Farm, Map Tiles Missing "Type: Grass" Property - Can't Plant Fruit Trees!

Treppan

Greenhorn
On the Forest/Foraging Farm map, there are 6 tiles where you can not plant fruit trees, because they are missing the "Grass" property.

This bug likely affects other farms, since it's a problem with a universal tileset, but maybe not so prominently or obviously; I haven't done enough digging to be sure.

This is what leads several unsuspecting farmers, like myself, to attempt to plant a nice fruit tree plantation above the large pond, only to get the dreaded message:

"Can't be planted here."

Here's what it looks like when you try to plant a tree in one of these locations:
20200716043236_1.jpg


Here's the locations on the map where this is an issue ( [44, 23-25] ):
stardew-map.png


And here's the location in the tileset where the problem occurs (261, 286, 311):
stardew-tileset.png


Side-By-Side comparisons of tile 350 (true grass) and 261 (false grass).
property-grass-yes.png
property-grass-no.png


I made a work-around map that simply avoids using those tiles at all (replacing them with functional grass), instead of modifying the tileset (which could impact other maps, and would probably not fix the issue in other seasons, since this map editor is only drawing from the spring tileset and I'm not sure how tile properties would differ).

I dropped the XNB file of my "fixed" map into the game and it works fine, and solves the issue. I know it's not the proper fix, but I'll probably reply to this thread with a working SMAPI mod for anyone that is bothered by this and wants a relatively safe and simple fix until this gets patched (I have faith in the developer, and assume this won't be too hellish to get an official fix for).
 

Treppan

Greenhorn
Added this fix into a simple mod I was already making for the forest farm map.

If anyone else wants the fix, it's in the mod below. You can use the mod as-is to get a version of the Forest Farm with more usable spaces/tillable land AND the tree planting fix, OR, you can modify one line in the config file to use a mostly-standard Forest Farm with the offending tiles edited out and no other changes, meaning existing and future save files should work fine, even if the mod is removed in the future.


When (or if) this gets fixed in official files, I'll remove that option from the mod. If I remember to.
 
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