PC [BUG] Bubbles less likely in the Mountains after update

BlaDe

Farmer
The code that checks if bubbles should spawn has changed.

Specifically GameLocation::isOpenWater.

On 1.4 it checked the building layer for a Passable property, returning false if this was present
On 1.5 it returns false if any tile is present on the building layer.

For most locations this is fine, but the Mountains have a lot of tiles on the building layer that look empty, where you can fish. They are marked as water in the layer (759 and 734) , but the code doesn't check for that at this point.

I have replaced these tiles with other random tiles (wizards hut roof) to illustrate all the tiles that can no longer have bubbles spawned on them.

1615368856562.png
 
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