Issue Black screen when a new day starts

Thanks for the log.
Looks like a Multiple Spouses issue; which is outdated.
Code:
18:45:19    TRACE    SMAPI    Synchronizing 'NewDay' task...
18:45:19    TRACE    SMAPI    Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
18:45:19    TRACE    Multiple Spouses    set child Izuku , parent Harvey texture to: Characters\Toddler_girl_Harvey
18:45:19    TRACE    Multiple Spouses    set child Katsuki, parent Harvey texture to: Characters\Baby_Harvey
18:45:20    TRACE    SMAPI       task complete.
18:45:20    TRACE    game    _newDayTask failed with an exception
18:45:20    ERROR    game    FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation_PatchedBy<aedenthorn.MultipleSpouses>(NPC this)
   at StardewValley.NPC.Halt()
   at StardewValley.NPC.resetForNewDay(Int32 dayOfMonth)
   at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Multiple Spouses Mod: https://www.nexusmods.com/stardewvalley/mods/6227

It says:
This mod is being retired with SDV 1.5.4. For SDV 1.5.5 and greater, please use my new Free Love mod.
 
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