18:45:19 TRACE SMAPI Synchronizing 'NewDay' task...
18:45:19 TRACE SMAPI Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
18:45:19 TRACE Multiple Spouses set child Izuku , parent Harvey texture to: Characters\Toddler_girl_Harvey
18:45:19 TRACE Multiple Spouses set child Katsuki, parent Harvey texture to: Characters\Baby_Harvey
18:45:20 TRACE SMAPI task complete.
18:45:20 TRACE game _newDayTask failed with an exception
18:45:20 ERROR game FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.NPC.playSleepingAnimation_PatchedBy<aedenthorn.MultipleSpouses>(NPC this)
at StardewValley.NPC.Halt()
at StardewValley.NPC.resetForNewDay(Int32 dayOfMonth)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)