tmarie900
Newcomer
I have been looking up ways to resolve the bug from the "no framework audio" and I have seen a various things such as downloading "Al"? which I have done, deleting/redownloading tractor mod, and disabling the audio. Unfortunately, none of these suggestions have allowed the game to load. Any further ways I would be able to fix this? Thank you!!
This is the error that populates when I attempt to load Stardew:
[game] Game.Initialize() caught exception initializing XACT.
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): OpenAL device could not be initialized, see console output for details.
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 117
at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 309
at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 147
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
at StardewValley.Game1.InitializeSounds() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2347
This is the error that populates when I attempt to load Stardew:
[game] Game.Initialize() caught exception initializing XACT.
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): OpenAL device could not be initialized, see console output for details.
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 117
at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 309
at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 147
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
at StardewValley.Game1.InitializeSounds() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2347