Question Assistance Request

AnonBuddha

Farmhand
Hi, sorry to bother everyone. I'm sure you see requests for mod assistance all the time. I'm having three issues. I use Vortex.

SMAPI Log: https://smapi.io/log/93146cdfa2a842789a296b3c958cbb38

1. SMAPI log says the mod "Bog's Witchy UI Compatches" (https://www.nexusmods.com/stardewvalley/mods/24311) was skipped because "it's an empty Vortex folder". But the folders aren't empty? Nor are they disabled.

2. New Years Leah (https://www.nexusmods.com/stardewvalley/mods/8788) coming up with an error with Content Patcher and Event Limiter. I don't know what either means.

3. Grandpa's Tools (https://www.nexusmods.com/stardewvalley/mods/8835) is giving a warning that "there's no record matching key"?

I really appreciate any time you give me on these. I'm sure it's something I've done, I just don't know what.
(Also ignore the Farm Animal Facelift errors. I know what the issue with that is.)
 

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Azurysu

Cowpoke
Heya! Hope you are having a nice day.

The SMAPI Log is already saying you should update Bog's Witchy Buildings, Bog's Moon Gate Obelisks to the latest versions, so maybe that'd help if there's any bug that has been patched out in the newer versions.

1. About the Bog recolor mod, there's a comment in the mod's forum that has exactly your problem. This is what the creator answered to them:
You were supposed the follow instructions as said in the mod description.
Install:

  • Download the files.
  • These are just asset replacements. Just drag and drop the assets folder over your existing folder for the associated mod & make sure to say yes to replacing the files. (Won't work otherwise.)
  • Launch viddy game and you're golden. Can't be more simpler than that.
2. About the Event Limiter and New Years Leah mod- I think that ain't your fault! SMAPI says that Event Limiter is "crashed on entry and might not work correctly", throwing "After parsing a value an unexpected character was encountered: w. Path 'Changes[0].Entries.spring_1', line 9, position 3. ". That means there's something in that code line, but it's pretty odd that both mods are throwing an error in exactly that entry.

This is New Year's Leah content.json, so yup. Definitely ain't your fault, it's missing a ".

1742513006183.png


3. About the Grandpa's tool mod- it seems you are not the only one experiencing that same error. There's a lot of people on the mod's forum saying they have the same thing. It seems the references totally broke since the game's latest update, so the retexturing part of the mod don't work anymore. You'll have to wait for the developer to release a patch for that one... Sorry :(

Hope it helped!
 

AnonBuddha

Farmhand
I did see the update notifications and tried that first. I do have the correct version. The most updated version is the AT version. I wanted the CP version. Unless you think I should update anyway?
1. Oh, that's completely my bad. I thought Vortex would overwrite them automatically. I should have read the mod page better.
2. You say it's missing a quotation mark. Does it go at the end of the spring_1 dialogue? I'll try that.
3. Ah bummer. Well, at least it wasn't something I did!
Thanks so much for your help. You're a dear <3 I wish you a lovely day!
 

Azurysu

Cowpoke
I did see the update notifications and tried that first. I do have the correct version. The most updated version is the AT version. I wanted the CP version. Unless you think I should update anyway?
1. Oh, that's completely my bad. I thought Vortex would overwrite them automatically. I should have read the mod page better.
2. You say it's missing a quotation mark. Does it go at the end of the spring_1 dialogue? I'll try that.
3. Ah bummer. Well, at least it wasn't something I did!
Thanks so much for your help. You're a dear <3 I wish you a lovely day!
Yup, the quotation mark should do the trick! I think you also need to add a # to the "$h$b#" part of the spring_1 dialogue and a comma, or else it won't work properly. It should look like this:
Code:
"spring_1": "Happy New Year, @! $h#$b#It's going to be a great one, I know it.",
#$b# is used to separate dialogue so the player has to click the dialogue box to continue, but if you take away the # and only use "$b" it will turn that symbol into a G icon lol.

Hope everything works now! About updating those mods, do whatever you feel is the best option. It's your decision after all! Have a nice day :)
 
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