Malymin
Cowpoke
Has anyone done the math yet for how 1.6's various buffs affect animal profits? Because, off the top of my head, the big changes are...
Every Animal Except Pigs:
Golden Animal cracker makes non-pigs to produce 2 items per harvesting.
Wool-Bearing Animals:
Iridium wool went from having a 50% chance to create 2 cloth to a 100% chance.
Gold wool went from having a 25% chance to create 2 cloth to a 50% chance.
Silver wool went from having a 10% chance to create 2 cloth to a 15% chance.
Dinosaurs:
Treasure Appraisal Guide power making Dinosaur Eggs become more profitable than Dinosaur Mayonnaise in most circumstances.
But I'm not very good at profit analysis stuff. I'm especially wondering how golden animal crackers + the loom buff affect sheep's profits, in both the Artisan and Shepherd professions.
Every Animal Except Pigs:
Golden Animal cracker makes non-pigs to produce 2 items per harvesting.
Wool-Bearing Animals:
Iridium wool went from having a 50% chance to create 2 cloth to a 100% chance.
Gold wool went from having a 25% chance to create 2 cloth to a 50% chance.
Silver wool went from having a 10% chance to create 2 cloth to a 15% chance.
Dinosaurs:
Treasure Appraisal Guide power making Dinosaur Eggs become more profitable than Dinosaur Mayonnaise in most circumstances.
But I'm not very good at profit analysis stuff. I'm especially wondering how golden animal crackers + the loom buff affect sheep's profits, in both the Artisan and Shepherd professions.