Windows An error occurred in the base update loop: System.Exception: Error on new day:

baganono

Newcomer
15:42:03ERRORgame_newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.Chest.addItem_PatchedBy<selph.ExtraMachineConfig>(Chest this, Item item)
at Selph.StardewMods.ExtraMachineConfig.MachineHarmonyPatcher.Chest_addItem_postfix(Chest __instance, Item __result, Item item)
at StardewValley.Objects.Chest.addItem_PatchedBy<selph.ExtraMachineConfig>(Chest this, Item item)
at StardewValley.Locations.FarmHouse.decoratePennyRoom(Int32 whichStyle, List`1 objectsToStoreInChests)
at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<ApryllForever.PolyamorySweetRooms>(FarmHouse this)
at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0()
at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action)
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<aedenthorn.DynamicFlooring__DLX.PIF>(GameLocation this)
at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<leclair.cloudyskies>(<_newDayAfterFade>d__784 this)
at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
15:42:03ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day:
--------------- NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.Chest.addItem_PatchedBy<selph.ExtraMachineConfig>(Chest this, Item item)
at Selph.StardewMods.ExtraMachineConfig.MachineHarmonyPatcher.Chest_addItem_postfix(Chest __instance, Item __result, Item item)
at StardewValley.Objects.Chest.addItem_PatchedBy<selph.ExtraMachineConfig>(Chest this, Item item)
at StardewValley.Locations.FarmHouse.decoratePennyRoom(Int32 whichStyle, List`1 objectsToStoreInChests)
at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<ApryllForever.PolyamorySweetRooms>(FarmHouse this)
at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0()
at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action)
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<aedenthorn.DynamicFlooring__DLX.PIF>(GameLocation this)
at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<leclair.cloudyskies>(<_newDayAfterFade>d__784 this)
at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1095
My error is like this
 
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