"An error occurred in the base update loop: System.Exception: Error on new day" i'm in desesperate need of help, please

lavander

Newcomer
HI guys! This is my first time here and i've come to beg for help lol. I tried everything, but my game won't save when i sleep, the smapi log gets red and repeating itself. It keeps repeating "An error occurred in the base update loop: System.Exception: Error on new day" over and over and over, it never loads a new day.

Here is my log; https://smapi.io/log/05a781dd75e940388a48decfe6e1290b

Please help me i'm going crazy with this, i've lost so much progress :(
 
Thanks for the log.
So, wow, you have a lot of errors.
A few for potentially broken saves, and then multiple maps failing to load due to an "Out of Memory Exception" which cascades into custom NPCs failing to load:

Code:
6:31:38    ERROR    game    Exception occured trying to access file 'C:\Users\layen\AppData\Roaming\StardewValley\Saves\12_287073767\SaveGameInfo'
06:31:40    ERROR    game    The game can't find the 'SaveGameInfo' file for your '12_287073767' save. See https://stardewvalleywiki.com/Saves#Troubleshooting for help.


06:38:51    ERROR    Content Patcher    Mod crashed when loading asset 'Maps/EnchantedGrove_WarpLights.pt-BR' (for the 'Stardew Valley Expanded' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: Failed loading asset 'Assets/Tilesheets/EnchantedGrove_WarpLights.png' from SMAPI\flashshifter.stardewvalleyexpandedcp: an unexpected error occurred.
 ---> InvalidOperationException: This image format is not supported
 ---> OutOfMemoryException: Insufficient memory to continue the execution of the program.
   at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)

06:39:28    ERROR    Content Patcher    Mod crashed when loading asset 'Maps/Custom_ZCCC_Courtyard.pt-BR' (for the 'Stardew Valley Expanded' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: Stardew Valley Expanded loaded map 'Assets/Maps/NewLocations/ZCCC_Courtyard.tbin' with invalid tilesheet path 'CherryBlossomPetals.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in 

08:38:18    ERROR    game    Failed parsing schedule for NPC Lance:
0 Custom_HighlandsOutpost 9 6 0/700 Custom_HighlandsOutpost 11 6 0/1100 Custom_Highlands 120 111 3/1900 Custom_Highlands 127 113 2/2130 Custom_HighlandsOutpost 8 6 2
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5182
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
08:38:18    ERROR    game    FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
   at StardewValley.NPC.playSleepingAnimation_PatchedBy<aedenthorn.MultipleSpouses>(NPC this)
   at StardewValley.NPC.Halt()
   at StardewValley.NPC.resetForNewDay(Int32 dayOfMonth)
   at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
You'd have to look into paring down on your mod list. Remove all the non-essentials; see if you can get it to load then.
 
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