Issue Always crashing after saving on first year after egg festival :(

kittypawsssss

Newcomer
I dont know which mod is causing it because i have about 290 of them..
Please can someone take a look for me? Thank you so much.
When I try to go to bed after egg festival, the game just hangs and the error loops over and over

Edit: The error is at the bottom I think?

 
Last edited:

IntoxicHeart

Planter
The first first error that I have seen is for the custom NPC OpenFire mod: https://www.nexusmods.com/stardewvalley/mods/7157
- It reads it's an empty folder. Delete that folder and reinstall.
error message:
13:20:30ERRORSMAPI Skipped mods
13:20:30ERRORSMAPI --------------------------------------------------
13:20:30ERRORSMAPI These mods could not be added to your game.
13:20:30ERRORSMAPI - OpenFire\[TMX] OpenFire CG Alt because it's an empty folder.


Next issue I see is with the More Giant Crops mod: https://www.nexusmods.com/stardewvalley/mods/5263
- It reads that it's missing an assets folder. While mod generates an assets folder after the game is run, it will be empty, as that mod doesn't include any crops by default.
error message:
13:20:39ERRORMore Giant CropsYou must install an asset pack to use this mod.


There are a few mods that you need to update:

13:20:43ALERTSMAPIYou can update 8 mods:
13:20:43ALERTSMAPI [JA] Fantasy Crops 1.4.7: https://www.nexusmods.com/stardewvalley/mods/1610
13:20:43ALERTSMAPI Baechu Sprites 1.5.0: https://www.nexusmods.com/stardewvalley/mods/9016
13:20:43ALERTSMAPI Bus Locations 1.0.7: https://www.nexusmods.com/stardewvalley/mods/2905
13:20:43ALERTSMAPI Even More Recipes for JsonAssets 1.5.12: https://www.nexusmods.com/stardewvalley/mods/1742
13:20:43ALERTSMAPI Fruits and Veggies for JsonAssets 2.0.15: https://www.nexusmods.com/stardewvalley/mods/1598
13:20:43ALERTSMAPI KK_UniformsPack_ElegantVersion 1.0.1: https://www.nexusmods.com/stardewvalley/mods/9859
13:20:43ALERTSMAPI More Food: A Collection of Recipes for JsonAssets 1.9.13: https://www.nexusmods.com/stardewvalley/mods/1670
13:20:43ALERTSMAPI More Trees for JsonAssets 1.6.11: https://www.nexusmods.com/stardewvalley/mods/1671



I am still going through the error log. It's just taking a bit to load on my laptop. I will update below this text as I find more. There are nearly 3,9000 errors detected, so it might take a few. ^^;;
Edit;; Updating those mods might fix some of the 'red' errors, but MIGHT being a keyword, since I still have to see what mods are causing the issues, but it can't hurt to update, with fingers crossed. I just know from personal experiences, that I had 'red' errors caused by mods that needed to be updated. There might be some mods that are no longer compatible after the recent updates to the game and SMAPI. (Again, I am still looking through though to try and help pick out those mods).
 

kittypawsssss

Newcomer
The first first error that I have seen is for the custom NPC OpenFire mod: https://www.nexusmods.com/stardewvalley/mods/7157
- It reads it's an empty folder. Delete that folder and reinstall.
error message:
13:20:30ERRORSMAPI Skipped mods
13:20:30ERRORSMAPI --------------------------------------------------
13:20:30ERRORSMAPI These mods could not be added to your game.
13:20:30ERRORSMAPI - OpenFire\[TMX] OpenFire CG Alt because it's an empty folder.


Next issue I see is with the More Giant Crops mod: https://www.nexusmods.com/stardewvalley/mods/5263
- It reads that it's missing an assets folder. While mod generates an assets folder after the game is run, it will be empty, as that mod doesn't include any crops by default.
error message:
13:20:39ERRORMore Giant CropsYou must install an asset pack to use this mod.


There are a few mods that you need to update:

13:20:43ALERTSMAPIYou can update 8 mods:
13:20:43ALERTSMAPI [JA] Fantasy Crops 1.4.7: https://www.nexusmods.com/stardewvalley/mods/1610
13:20:43ALERTSMAPI Baechu Sprites 1.5.0: https://www.nexusmods.com/stardewvalley/mods/9016
13:20:43ALERTSMAPI Bus Locations 1.0.7: https://www.nexusmods.com/stardewvalley/mods/2905
13:20:43ALERTSMAPI Even More Recipes for JsonAssets 1.5.12: https://www.nexusmods.com/stardewvalley/mods/1742
13:20:43ALERTSMAPI Fruits and Veggies for JsonAssets 2.0.15: https://www.nexusmods.com/stardewvalley/mods/1598
13:20:43ALERTSMAPI KK_UniformsPack_ElegantVersion 1.0.1: https://www.nexusmods.com/stardewvalley/mods/9859
13:20:43ALERTSMAPI More Food: A Collection of Recipes for JsonAssets 1.9.13: https://www.nexusmods.com/stardewvalley/mods/1670
13:20:43ALERTSMAPI More Trees for JsonAssets 1.6.11: https://www.nexusmods.com/stardewvalley/mods/1671



I am still going through the error log. It's just taking a bit to load on my laptop. I will update below this text as I find more. There are nearly 3,9000 errors detected, so it might take a few. ^^;;
Edit;; Updating those mods might fix some of the 'red' errors, but MIGHT being a keyword, since I still have to see what mods are causing the issues, but it can't hurt to update, with fingers crossed. I just know from personal experiences, that I had 'red' errors caused by mods that needed to be updated. There might be some mods that are no longer compatible after the recent updates to the game and SMAPI. (Again, I am still looking through though to try and help pick out those mods).
Yes the 3900 errors were because of the loop, its the same error looping over and over :(
Thank you very much for the reply ~~ I'm stuck looking at this for a long time T_T
 

kittypawsssss

Newcomer
This is the main error that keeps looping :(

The given key 'questionaboutlove_followup' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.parseDialogueString(String masterString) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 301
at StardewValley.Dialogue..ctor_PatchedBy<aedenthorn.CustomFixedDialogue>(Dialogue this, String masterDialogue, NPC speaker)
at StardewValley.NPC.tryToRetrieveDialogue_PatchedBy<aedenthorn.FreeLove>(NPC this, String preface, Int32 heartLevel, String appendToEnd)
at StardewValley.NPC.loadCurrentDialogue_PatchedBy<aedenthorn.FreeLove>(NPC this)
at StardewValley.NPC.get_CurrentDialogue()
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__714_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4143
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3963
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
[17:36:08 TRACE game] _newDayTask failed with an exception
[17:36:08 ERROR game] System.Collections.Generic.KeyNotFoundException: The given key 'questionaboutlove_followup' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.parseDialogueString(String masterString) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 301
at StardewValley.Dialogue..ctor_PatchedBy<aedenthorn.CustomFixedDialogue>(Dialogue this, String masterDialogue, NPC speaker)
at StardewValley.NPC.tryToRetrieveDialogue_PatchedBy<aedenthorn.FreeLove>(NPC this, String preface, Int32 heartLevel, String appendToEnd)
at StardewValley.NPC.loadCurrentDialogue_PatchedBy<aedenthorn.FreeLove>(NPC this)
at StardewValley.NPC.get_CurrentDialogue()
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__714_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
 

IntoxicHeart

Planter
First glance at what you posted, there’s something going on with the Free Love mod

It’s a bit hard for me to read what you have posted, as the words are meshing together for me, so I’m having trouble deciphering exactly what it is about the mod that’s causing the issue. ^^; That’s nothing against you, it’s just I can have problems with text like that, and it’s easier for me to read in the log itself (which I am still scrolling through, it’s just taking a bit to load on my potato laptop lol).
Also, I can’t tell for certain, but there might another dialogue mod that could be causing an issue as well? (Going off of what I’m trying to decipher in what you posted … again, I’m still going through the log).
 

kittypawsssss

Newcomer
First glance at what you posted, there’s something going on with the Free Love mod

It’s a bit hard for me to read what you have posted, as the words are meshing together for me, so I’m having trouble deciphering exactly what it is about the mod that’s causing the issue. ^^; That’s nothing against you, it’s just I can have problems with text like that, and it’s easier for me to read in the log itself (which I am still scrolling through, it’s just taking a bit to load on my potato laptop lol).
Also, I can’t tell for certain, but there might another dialogue mod that could be causing an issue as well? (Going off of what I’m trying to decipher in what you posted … again, I’m still going through the log).
ahhh im sorry i didnt know, T__T anddd really thank you so much for taking the time to go through the errors,, i am terrible at these, i've been searching for answers for hours :'(
 

IntoxicHeart

Planter
It’s okay! ^^ No need to apologize. I’m happy to help as much as I can. I’m not a pro or anything, but I’ve been getting the hang of this (especially after having to figure out and learn how to fix my own red errors, since I didn’t know this site existed, so I have spent hours doing stuff on my own lol).

Another mod that it is mentioning in the text you shared is the Custom Fixed Dialogue
 

kittypawsssss

Newcomer
you're too niceee :') i usually try to fix it myself too (and fail most of the time lol XD) but ive never encountered this error before :c
 

IntoxicHeart

Planter
Awe, thank you. I appreciate the compliment. I know how tedious it can be find a solution on your own. I cannot begin to imagine though having to work with 290 mods. Then again, I think my potato laptop would hate me if I attempted that many. Lol

So, I finally managed to reach that part of the log. It was easier for me to read, but I’m having some technical difficulties with my brain registering exactly and precisely what is the problem. For certain, I can only see two mods mentioned in those repeated red errors at the bottom.

I’m 99% confident that those red errors are related to the ‘Free Love’ and ‘Custom Fixed Dialogue’ mods, as those are the only two that I can see mentioned (unless I am some not seeing other mods mentioned in those lines).

One suggestion I have is to fully delete those two mods from your mods folder, and then reinstall them. That is something that has worked for me (while unfortunately, other times not).

I am going to relook through the log, to see if there is something else mentioned in earlier lines. Normally, I can just have SMAPI show me just the error sections of the logs, but I cannot at the moment for some reason (my guess is because of how big the log is, and my potato laptop being a butt about loading the page lol). Again, nothing against you. My laptop is just such a potato lol

Edit;; another suggestion I would have made is to remove those mod folders and run Stardew without them, but that might not be wise, since I do not know if you other mods that require one or both of those mods, especially the custom fixed dialogue mod. If you do know for absolute certain that all of your other mods don’t require those one or both of those mods, then you can do try this as well.
 

kittypawsssss

Newcomer
sorry for the late reply!!!! i fell asleep and just woke up, i'll try to reorganize and see what happens :'( alot of my mods require custom fixed dialogue, i tried removing free love already but the error is still there
 
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