Adding Custom Maps Issues

CellaScarpi

Cowpoke
Okay so I have 2 custom maps a spouse room and spouse patio
Only spouse room is actually appearing in game and being recognized as a location.
I've bolded and enlarged the code area that I just dont understand how I'm messing up.

Any help appreciated.

Content.json

{
"Format": "2.5.3",
"Changes": [
{
"Action": "Include",
"FromFile": "assets/disposition/Dispositions.json"
},
{
"LogName": "Edward's Sprite",
"Action": "Load",
"Target": "Characters/Edward",
"FromFile": "assets/img/spritesheet.png"
},
{
"LogName": "Edward's Portrait",
"Action": "Load",
"Target": "Portraits/Edward",
"FromFile": "assets/img/portrait.png"
},
{
"LogName": "Edward's Beach Sprite",
"Action": "Load",
"Target": "Characters/Edward_Beach",
"FromFile": "assets/img/EdwardCharacter_Beach.png"
},
{
"LogName": "Edward's Beach Portrait",
"Action": "Load",
"Target": "Portraits/Edward_Beach",
"FromFile": "assets/img/EdwardPortrait_Beach.png"
},
{
"LogName": "Blank JSON",
"Action": "Load",
"Target": "Characters/Dialogue/Edward",
"FromFile": "assets/blank.json"
},
{
"LogName": "Blank JSON",
"Action": "Load",
"Target": "Characters/Dialogue/MarriageDialogueEdward",
"FromFile": "assets/blank.json"
},
{
"LogName": "NPC Gift Tastes",
"Action": "EditData",
"Target": "Data/NPCGiftTastes",
"Entries": {
"Edward": "I… wasn’t expecting this. But, thank you. Truly./2 84 119 100 -15/This is… thoughtful. I appreciate it./120 121 122/I can’t say I favor this, but I wouldn’t want to seem ungrateful. Thank you./206 245/I strive to be polite, but even I have my limits. Let’s pretend this never happened./194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244/Ah… I suppose I should be grateful. Esme always told me to accept kindness with grace, even when it surprises me. So… thank you./168 169 170 171 172/ "
}
},
{
"LogName": "Schedule Dialogue",
"Action": "Load",
"Target": "Strings/schedules/Edward",
"FromFile": "assets/schedules/scheduleDialogue.json"
},
{
"LogName": "Dialogue",
"Action": "Include",
"FromFile": "assets/dialogue/Dialogue.json"
},
{
"LogName": "Marriage Dialogue",
"Action": "Include",
"FromFile": "assets/dialogue/MarriageDialogue.json"
},
{
"LogName": "Schedule",
"Action": "Load",
"Target": "Characters/Schedules/Edward",
"FromFile": "assets/schedules/schedule.json"
},
{
"LogName": "Edward's Festivals Data",
"Action": "Include",
"FromFile": "assets/festivals/Festivals.json"
},
{
"Action": "Load",
"Target": "Maps/EdwardSpouseRoom",
"FromFile": "assets/Maps/EdwardSpouseRoom.tmx"
},
{
"Action": "Load",
"Target": "Maps/EdwardSpousePatio",
"FromFile": "assets/Maps/EdwardSpousePatio.tmx"
},
{
"Action": "Load",
"Target": "Maps/EdwardHouse",
"FromFile": "assets/Maps/EdwardHouse.tmx"
},
{
"Action": "Load",
"Target": "Maps/BackwoodsEdward",
"FromFile": "assets/Maps/BackwoodsEdward.tmx"

},
{
"Action": "Include",
"FromFile": "code/events/FarmHouse.json, code/events/Farm.json, code/events/BusStop.json, code/events/Town.json, code/events/ManorHouse.json, code/events/ArchaeologyHouse.json, code/events/Saloon.json, code/events/Hospital.json, code/events/Sewer.json, code/events/Beach.json, code/events/Forest.json, code/events/Woods.json, code/events/Backwoods.json, code/events/Mountain.json,"
},
{
"Action": "Include",
"FromFile": "assets/mail/mail.json"
},
{
"LogName": "Penny Tuesday Dialogue",
"Action": "EditData",
"Target": "Characters/Dialogue/Penny",
"When": {
"DayOfWeek": "Tuesday",
"Season": "spring"
},
"Entries": {
"default": "Edward is so good with the children...#$e#He’s patient, gentle, and—oh, never mind. It’s silly to go on."
}
},
{
"LogName": "Animation Descriptions",
"Action": "EditData",
"Target": "Data/AnimationDescriptions",
"Entries": {
"edward_stand": "0 0 0 0",
"edward_walk_down": "0 3 8 4 0",
"edward_walk_right": "4 7 8 4 4",
"edward_walk_left": "8 11 8 4 8",
"edward_walk_up": "12 15 8 4 12",
"edward_dance": "16 19 8 4 16",
"edward_talkleft":"12/12 22 22 23 23 23 22 22 12 12 22 23 23 23 22 12 12/12",
"edward_talkup":"16/16 16 16 17 17 17 17 17 16 16 16 16 16 16 16 16 16 16 19 19 19 19 19 19 19 19 16 16 16 16 16 16 16 16 16 16 16 19 16 16 16 16/16",
"edward_think": "16/16 16 16 16/16",
"edward_lake": "16/16 16 16 16/16/Edward is staring into the lake. You get the feeling it's best not to disturb him.",
"edward_drink": "20/20 20 20 20 21 21 21 21 21 21 21 21 21 21 21 21 20/20",
"edward_read": "24/24 24 24 25 25 25 25 24 24 24 24 25 25 25 25/24",
"edward_readgreen": "26/26 26 26 27 27 27 27 26 26 26 26 26 27 27 27 27/26",
"edward_lab": "30/30 30 30 31 31 31 31 30 30 30 30 30 31 31 31 31/30",
"edward_teaching": "0/0 38 0 0 8 8 0 0 38 38 38 0 0 4 4 0 38 0/0",
"edward_talkfish": "12 12 13 13 14 14 13 13",
"edward_calendar": "16/16 16 16 17 17 17 17 18 18 18 19 19 19/16",
"edward_samchat": "0/0 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 4 4 4 4 4 0 0 0 0/0",
"edward_beachTuesday": "24/24 24 24 25 25 25 25 24 24 24 24 25 25 25 25/24",
"edward_fishing_right": "32 33 33 32",
"edward_fishing_down": "35 35 35",
"edward_sitback": "22 22 22 22",
"edward_sit": "23 23 23 23"
}
},
{
"LogName": "Engagement Dialogue",
"Action": "Include",
"FromFile": "assets/dialogue/EngagementDialogue.json"
},
{
"Action": "EditData",
"Target": "Strings/StringsFromCSFiles",
"Entries": {
"Edward_Engaged": "A proposal?$6#$b#${You can’t be serious.^Do you even understand what you're offering?^You would ask this of me?}$3#$b#${You know what I am, what I’ve done, what I will always be...^I *should* say no. I *should* let you walk away now, before we cross the point of no return.^It defies all reason.}$5#$b#${And yet, you ask this of me?^But if you truly mean this... meet me in the forest tonight. Beneath the moonlight.^If you insist on binding yourself to me, then let us discuss it further.}$8#$b#${I can’t—I *won’t*—give you that. But... perhaps we could make some other arrangement. If you insist on having me in your life, then let it be as companions. **Roommates.**^If you are certain of this, let me do this the right way.^If we are to walk this path, then we must do so with open eyes.}"
}
},
{
"LogName": "Add Custom Music Tracks",
"Action": "EditData",
"Target": "Data/AudioChanges",
"Entries": {
"CellaScarpi.EdwardNPC_intro": {
"ID": "CellaScarpi.EdwardNPC_intro",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/intro.ogg}}"
],
"StreamedVorbis": true,
"Looped": false
},
"CellaScarpi.EdwardNPC_preintro": {
"ID": "CellaScarpi.EdwardNPC_preintro",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/preintro.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_angry": {
"ID": "CellaScarpi.EdwardNPC_angry",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/angry.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_hoahoa": {
"ID": "CellaScarpi.EdwardNPC_hoahoa",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/hoahoa.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_cullenwedding": {
"ID": "CellaScarpi.EdwardNPC_cullenwedding",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/cullenwedding.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_cullenreception": {
"ID": "CellaScarpi.EdwardNPC_cullenreception",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/cullenreception.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_lovesong1": {
"ID": "CellaScarpi.EdwardNPC_lovesong1",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/lovesong1.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_lovesong2": {
"ID": "CellaScarpi.EdwardNPC_lovesong2",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/lovesong2.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
},
"CellaScarpi.EdwardNPC_lovesong3": {
"ID": "CellaScarpi.EdwardNPC_lovesong3",
"Category": "Music",
"FilePaths": [
"{{AbsoluteFilePath: assets/music/lovesong3.ogg}}"
],
"StreamedVorbis": true,
"Looped": true
}
}
},
{
"Action": "Load",
"Target": "Maps/domainexpansion",
"Name": "domainexpansion",
"FromFile": "assets/Maps/domainexpansion.tmx"
},
{
"Action": "EditImage",
"Target": "Maps/domainexpansion",
"FromFile": "assets/Maps/domainexpansion.png"
},
{
"Action": "Load",
"Target": "Maps/beachdate",
"LogName": "beachdate",
"FromFile": "assets/Maps/beachdate.tmx"
},
{
"Action": "EditImage",
"Target": "Maps/beachdate",
"FromFile": "assets/Maps/islandtile.png"
},
{
"Action": "EditImage",
"Target": "Maps/beachdate",
"FromFile": "assets/Maps/summeroutdoorstiles.png"
},
{
"Action": "Load",
"Target": "Maps/picnicdate",
"LogName": "picnicdate",
"FromFile": "assets/Maps/picnicdate.tmx"
},
{
"Action": "EditImage",
"Target": "Maps/picnicdate",
"FromFile": "assets/Maps/picnicdate.png"
},
{
"Action": "EditImage",
"Target": "Maps/beachdate",
"FromFile": "assets/Maps/picnicdate2.png"
},
{
"Action": "Load",
"Target": "Maps/tenheartevent",
"LogName": "tenheartevent",
"FromFile": "assets/Maps/tenheartevent.tmx"
},
{
"Action": "EditImage",
"Target": "Maps/10heartevent",
"FromFile": "assets/Maps/10heartevent1.png"
},
{
"Action": "EditImage",
"Target": "Maps/10heartevent",
"FromFile": "assets/Maps/10heartevent2.png"
},
{
"LogName": "Jacob NPC - Disposition",
"Action": "Include",
"FromFile": "assets/NPCs/Jacob/Disposition.json"
},
{
"LogName": "Jacob NPC - Dialogue",
"Action": "Include",
"FromFile": "assets/NPCs/Jacob/Dialogue.json"
},
{
"Action": "Include",
"FromFile": "assets/NPCs/Jacob/Animations.json"
},
{
"LogName": "Jacob NPC - Sprite",
"Action": "Load",
"Target": "Characters/Jacob",
"FromFile": "assets/NPCs/Jacob/Jacob_spritesheet.png"
},
{
"LogName": "Jacob Wolf Sprite",
"Action": "Load",
"Target": "Characters/Jacob_Wolf",
"FromFile": "assets/NPCs/Jacob/JacobWolf_spritesheet.png"
},
{
"LogName": "Jacob NPC - Portrait",
"Action": "Load",
"Target": "Portraits/Jacob",
"FromFile": "assets/NPCs/Jacob/Jacob_portrait.png"
}

]
}

Patch Summary
[Content Patcher]
=====================
== Global tokens ==
=====================
Content Patcher:

token name | value
------------------------- | -----
ChildGenders | [ ] n/a
ChildNames | [ ] n/a
Count | [X] 0
DailyLuck | [ ] n/a
Day | [ ] n/a
DayEvent | [ ] n/a
DayOfWeek | [ ] n/a
DaysPlayed | [ ] n/a
FarmCave | [ ] n/a
FarmhouseUpgrade | [ ] n/a
FarmMapAsset | [X] Farm
FarmName | [ ] n/a
FarmType | [ ] n/a
FormatAssetName | [X] (token returns a dynamic value)
HasActiveQuest | [ ] n/a
HasCaughtFish | [ ] n/a
HasConversationTopic | [ ] n/a
HasCookingRecipe | [ ] n/a
HasCraftingRecipe | [ ] n/a
HasDialogueAnswer | [ ] n/a
HasFlag | [ ] n/a
HasProfession | [ ] n/a
HasReadLetter | [ ] n/a
HasSeenEvent | [ ] n/a
HasValue | [X] false
HasVisitedLocation | [ ] n/a
HasWalletItem | [ ] n/a
HavingChild | [ ] n/a
Hearts | [ ] n/a
IsCommunityCenterComplete | [ ] n/a
IsJojaMartComplete | [ ] n/a
IsMainPlayer | [ ] n/a
IsOutdoors | [ ] n/a
Language | [X] en
LocationContext | [ ] n/a
LocationName | [ ] n/a
LocationOwnerId | [ ] n/a
LocationUniqueName | [ ] n/a
Lowercase | [X]
Merge | [X]
PathPart | [X] (token returns a dynamic value)
PlayerGender | [ ] n/a
PlayerName | [ ] n/a
PreferredPet | [ ] n/a
Pregnant | [ ] n/a
Query | [X] (token returns a dynamic value)
Random | [X] (token returns a dynamic value)
Range | [X] (token returns a dynamic value)
Relationship | [ ] n/a
Render | [X]
Roommate | [ ] n/a
Round | [X] (token returns a dynamic value)
Season | [ ] n/a
Spouse | [ ] n/a
Time | [ ] n/a
Uppercase | [X]
Weather | [ ] n/a
Year | [ ] n/a
HasMod | [X] CellaScarpi.EdwardNPC, CJBok.ItemSpawner, Pathoschild.ContentPatcher, Pathoschild.DebugMode, SMAPI.ConsoleCommands, SMAPI.SaveBackup
SkillLevel | [ ] n/a


=====================
== Content patches ==
=====================
The following patches were loaded. For each patch:
- 'loaded' shows whether the patch is loaded and enabled (see details for the reason if not).
- 'conditions' shows whether the patch matches with the current conditions (see details for the reason if not). If this is unexpectedly false, check (a) the conditions above and (b) your Where field.
- 'applied' shows whether the target asset was loaded and patched. If you expected it to be loaded by this point but it's false, double-check (a) that the game has actually loaded the asset yet, and (b) your Targets field is correct.


EdwardCullenNPC:
----------------

Local tokens:
token name | value
---------- | -----
ModId | [X] CellaScarpi.EdwardNPC

Patches:
loaded | conditions | applied | priority | name + details
------- | ---------- | ------- | --------- | --------------
[X] | [X] | [X] | Default | Add Custom Music Tracks (EditData Data/AudioChanges)
[X] | [X] | [ ] | Default | Animation Descriptions (EditData Data/AnimationDescriptions)
[X] | [X] | [ ] | | Dialogue (Include assets/dialogue/Dialogue.json)
[X] | [X] | [ ] | | Engagement Dialogue (Include assets/dialogue/EngagementDialogue.json)
[X] | [X] | [ ] | | Marriage Dialogue (Include assets/dialogue/MarriageDialogue.json)
[X] | [X] | [ ] | | Include assets/disposition/Dispositions.json
[X] | [X] | [ ] | | Edward's Festivals Data (Include assets/festivals/Festivals.json)
[X] | [X] | [ ] | | Include assets/mail/mail.json
[X] | [X] | [ ] | | Include assets/NPCs/Jacob/Animations.json
[X] | [X] | [ ] | | Jacob NPC - Dialogue (Include assets/NPCs/Jacob/Dialogue.json)
[X] | [X] | [ ] | | Jacob NPC - Disposition (Include assets/NPCs/Jacob/Disposition.json)
[X] | [X] | [ ] | Exclusive | beachdate (Load Maps/beachdate)
[X] | [X] | [ ] | Exclusive | Blank JSON #1 (Load Characters/Dialogue/Edward)
[X] | [X] | [ ] | Exclusive | Blank JSON #2 (Load Characters/Dialogue/MarriageDialogueEdward)
[X] | [X] | [ ] | | Include code/events/ArchaeologyHouse.json
[X] | [X] | [ ] | | Include code/events/Backwoods.json
[X] | [X] | [ ] | | Include code/events/Beach.json
[X] | [X] | [ ] | | Include code/events/BusStop.json
[X] | [X] | [ ] | | Include code/events/Farm.json
[X] | [X] | [ ] | | Include code/events/FarmHouse.json
[X] | [X] | [ ] | | Include code/events/Forest.json
[X] | [X] | [ ] | | Include code/events/Hospital.json
[X] | [X] | [ ] | | Include code/events/ManorHouse.json
[X] | [X] | [ ] | | Include code/events/Mountain.json
[X] | [X] | [ ] | | Include code/events/Saloon.json
[X] | [X] | [ ] | | Include code/events/Sewer.json
[X] | [X] | [ ] | | Include code/events/Town.json
[X] | [X] | [ ] | | Include code/events/Woods.json
[X] | [X] | [ ] | Default | Dialogue > assets/dialogue/Dialogue.json > EditData Characters/Dialogue/Edward
[X] | [X] | [ ] | Default | Dialogue > assets/dialogue/Dialogue.json > EditData Data/ExtraDialogue
[X] | [X] | [X] | Default | EditData Strings/StringsFromCSFiles
[X] | [X] | [ ] | Default | EditImage Maps/10heartevent #1 // FromFile 'assets\Maps\10heartevent1.png' does not exist
[X] | [X] | [ ] | Default | EditImage Maps/10heartevent #2 // FromFile 'assets\Maps\10heartevent2.png' does not exist
[X] | [X] | [ ] | Default | EditImage Maps/beachdate #1
[X] | [X] | [ ] | Default | EditImage Maps/beachdate #2
[X] | [X] | [ ] | Default | EditImage Maps/beachdate #3
[X] | [X] | [ ] | Default | EditImage Maps/domainexpansion
[X] | [X] | [ ] | Default | EditImage Maps/picnicdate
[X] | [X] | [ ] | Exclusive | Edward's Beach Portrait (Load Portraits/Edward_Beach)
[X] | [X] | [ ] | Exclusive | Edward's Beach Sprite (Load Characters/Edward_Beach)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Dance of the Moonlight Jellies (EditData Data/Festivals/summer28)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Dance of the Moonlight Jellies Dialogue (EditData Data/Festivals/summer28)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Egg Festival (EditData Data/Festivals/spring13)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Egg Festival Dialogue (EditData Data/Festivals/spring13)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Feast of the Winter Star (EditData Data/Festivals/winter25)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Feast of the Winter Star Dialogue (EditData Data/Festivals/winter25)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Festival of Ice (EditData Data/Festivals/winter8)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Festival of Ice Dialogue (EditData Data/Festivals/winter8)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Flower Festival (EditData Data/Festivals/spring24)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Luau Festival (EditData Data/Festivals/summer11)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Luau Festival Dialogue After Marriage (EditData Data/Festivals/summer11)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Spirit's Eve (EditData Data/Festivals/fall27)
[X] | [X] | [ ] | Default | Edward's Festivals Data > assets/festivals/Festivals.json > Edward's Spirit's Eve Dialogue (EditData Data/Festivals/fall27)
[X] | [X] | [ ] | Exclusive | Edward's Portrait (Load Portraits/Edward)
[X] | [X] | [ ] | Exclusive | Edward's Sprite (Load Characters/Edward)
[X] | [X] | [ ] | Default | Engagement Dialogue > assets/dialogue/EngagementDialogue.json > Engagement Dialogue (EditData Data/EngagementDialogue)
[X] | [X] | [X] | Default | Include assets/disposition/Dispositions.json > Edward Dispositions (EditData Data/Characters)
[X] | [X] | [ ] | Default | Include assets/mail/mail.json > Misdelivered Letter (EditData Data/Mail)
[X] | [X] | [ ] | Default | Include assets/mail/mail.json > Trigger Misdelivered Letter (EditData Data/TriggerActions)
[X] | [X] | [ ] | Default | Include assets/NPCs/Jacob/Animations.json > Animation Descriptions (EditData Data/AnimationDescriptions)
[X] | [X] | [ ] | Default | Include code/events/ArchaeologyHouse.json > EditData Data/Events/ArchaeologyHouse
[X] | [X] | [ ] | Default | Include code/events/Backwoods.json > EditData Data/Events/Backwoods
[X] | [X] | [ ] | Default | Include code/events/Beach.json > EditData Data/Events/Beach
[X] | [X] | [ ] | Default | Include code/events/BusStop.json > EditData Data/Events/BusStop
[X] | [X] | [ ] | Default | Include code/events/Farm.json > EditData Data/Events/Farm
[X] | [X] | [ ] | Default | Include code/events/FarmHouse.json > EditData Data/Events/FarmHouse
[X] | [X] | [ ] | Default | Include code/events/Forest.json > EditData Data/Events/Forest
[X] | [X] | [ ] | Default | Include code/events/Hospital.json > EditData Data/Events/Hospital
[X] | [X] | [ ] | Default | Include code/events/ManorHouse.json > EditData Data/Events/Hospital
[X] | [X] | [ ] | Default | Include code/events/Mountain.json > EditData Data/Events/Mountain
[X] | [X] | [ ] | Default | Include code/events/Saloon.json > EditData Data/Events/Hospital
[X] | [X] | [ ] | Default | Include code/events/Sewer.json > EditData Data/Events/Sewer
[X] | [X] | [ ] | Default | Include code/events/Town.json > EditData Data/Events/Town
[ ] | [ ] | [ ] | | Include code/events/Woods.json > EditData Data/Events/Woods // one of Entries, Fields, MoveEntries, or TextOperations must be specified for an 'EditData' change
[X] | [X] | [ ] | Default | Jacob NPC - Dialogue > assets/NPCs/Jacob/Dialogue.json > EditData Characters/Dialogue/Jacob
[X] | [X] | [ ] | Default | Jacob NPC - Dialogue > assets/NPCs/Jacob/Dialogue.json > EditData Data/ExtraDialogue
[X] | [X] | [X] | Default | Jacob NPC - Disposition > assets/NPCs/Jacob/Disposition.json > Edward Dispositions (EditData Data/Characters)
[X] | [X] | [ ] | Exclusive | Jacob NPC - Portrait (Load Portraits/Jacob)
[X] | [X] | [ ] | Exclusive | Jacob NPC - Sprite (Load Characters/Jacob)
[X] | [X] | [ ] | Exclusive | Jacob Wolf Sprite (Load Characters/Jacob_Wolf)
[X] | [X] | [ ] | Exclusive | Load Maps/BackwoodsEdward
[X] | [X] | [ ] | Exclusive | Load Maps/domainexpansion
[X] | [X] | [ ] | Exclusive | Load Maps/EdwardHouse
[X] | [X] | [ ] | Exclusive | Load Maps/EdwardSpousePatio
[X] | [X] | [ ] | Exclusive | Load Maps/EdwardSpouseRoom
[X] | [X] | [ ] | Default | Marriage Dialogue > assets/dialogue/MarriageDialogue.json > EditData Characters/Dialogue/MarriageDialogue
[X] | [X] | [X] | Default | NPC Gift Tastes (EditData Data/NPCGiftTastes)
[X] | [ ] | [ ] | Default | Penny Tuesday Dialogue (EditData Characters/Dialogue/Penny) // tokens not ready: DayOfWeek
[X] | [X] | [ ] | Exclusive | picnicdate (Load Maps/picnicdate)
[X] | [X] | [ ] | Exclusive | Schedule (Load Characters/Schedules/Edward)
[X] | [X] | [ ] | Exclusive | Schedule Dialogue (Load Strings/schedules/Edward)
[X] | [X] | [ ] | Exclusive | tenheartevent (Load Maps/tenheartevent)

Current changes:
asset name | changes
-------------------------- | -------
Data/AudioChanges | changed entries
Data/Characters | changed entries
Data/NPCGiftTastes | changed entries
Strings/StringsFromCSFiles | changed entries
 
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