AaronODST1
Greenhorn
I would encourage, if feasible, adding a slower-time option for file creation. When creating a farm, the game could offer a setting to have the time pass more slowly on that file (or, to put it another way, to make days last longer).
My partner enjoys games like Stardew Valley, but the fairly short time available on any given day prevents them from playing the game without significant anxiety. Trying to accomplish what they want to do before night cuts them off causes a fair bit of stress. We know that there are tools for time management later in the game- from minecarts to horses to coffee- but getting to that point in progression remains a stressful experience for them, and even with those tools, the game’s overall pace causes too much anxiety for them to enjoy it.
I don’t mean to imply the game moves too fast- I know a few people who’ve had this problem, but I personally enjoy the game’s pace and the resultant emphasis on managing my time effectively. I’m simply proposing that people like my partner could more realistically play Stardew Valley if there were an option to have longer days.
I also recognize that, on the PC version, modding or file edits could resolve this problem. My partner can only realistically play on the switch, and it seems reasonable to presume that people playing on consoles have no less need for accessibility options. That’s why I’m mentioning it here instead of turning to modding or the like.
Any concerns about making achievements too easy to achieve could be resolved by making those files ineligible for achievements, as other games have done.
I don’t know enough about the development process to know how difficult this accessibility option would be to implement, but it seems worth suggesting! I have seen others make similar suggestions in the past, but not in much detail, and I don't believe they've presented it as an accessibility option.
My partner enjoys games like Stardew Valley, but the fairly short time available on any given day prevents them from playing the game without significant anxiety. Trying to accomplish what they want to do before night cuts them off causes a fair bit of stress. We know that there are tools for time management later in the game- from minecarts to horses to coffee- but getting to that point in progression remains a stressful experience for them, and even with those tools, the game’s overall pace causes too much anxiety for them to enjoy it.
I don’t mean to imply the game moves too fast- I know a few people who’ve had this problem, but I personally enjoy the game’s pace and the resultant emphasis on managing my time effectively. I’m simply proposing that people like my partner could more realistically play Stardew Valley if there were an option to have longer days.
I also recognize that, on the PC version, modding or file edits could resolve this problem. My partner can only realistically play on the switch, and it seems reasonable to presume that people playing on consoles have no less need for accessibility options. That’s why I’m mentioning it here instead of turning to modding or the like.
Any concerns about making achievements too easy to achieve could be resolved by making those files ineligible for achievements, as other games have done.
I don’t know enough about the development process to know how difficult this accessibility option would be to implement, but it seems worth suggesting! I have seen others make similar suggestions in the past, but not in much detail, and I don't believe they've presented it as an accessibility option.