A few profession changes

Kurachi84

Planter
Many times people mentioned a few professions not being worth it(maybe with exceptions, like doing challenges or community events), so i just came up with an idea, after asking myself "How would i do it?".
My idea, and thus also suggestion:
- Tapper: Tappers will produce 10% faster
- Tracker: Have 10% more forageables spawning over night. OR: Have 10% more(on top of Gatherer) chance to double harvest forageables.
- Prospector: 10-20%(depending on what people prefer more, which i'm not sure about) Chance to find coal from any stone and ore node. (Or just the vanilla version, but doubled)
Or Prospector: +1 (on top of Miner) ore per vein(mining node), maybe with an additional 5-10% chance of coal.

Not sure if many use the Trapper ones(after Trapper, that is), but most i heard in those years of playing SDV, didn't.
So maybe increasing chances of catches, and i'd love to see Wild Bait have a better effect than Bait does.
As in double catching, the more rare fish etc.
And the other bait items, too, but i think that's just for those items, not the professions. (Magnet for double trash catches, Magic Bait for maybe a special crab pot fish)

Maybe some other items being caught in addition to fish, like 5 ore, 5 coal, 5 wood, or 1 of the cheaper minerals(Earth Crystal, Quartz, Frozen Tear and Topaz).
Or(yeah, i come up with them while typing) having a 10% chance of catching a crab pot fish with a fishing rod fish, while using a rod, without needing a treasure chest.

Trash items can be useful(Recycling Machine), and Bait is cheap. So they're not super useful, in my opinion.

If anyone has better ideas for these professions, do mention them, more different views will give more possibilities of improvements, no?
 
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