#modding

  1. Issue Assistance Needed with Translation Mod

    Hello, I'm a beginner in modding, and I'm working on creating a mod to translate Stardew Valley into my native language, Arabic. As part of the process, I'm trying to incorporate a custom Arabic font into the game. I used the BMFont tool to generate the .fnt file along with the bitmap image...
  2. Question Converting DGA content packs to CP

    Hi! I'm trying to use this mod: https://www.nexusmods.com/stardewvalley/mods/14317 [Seasonal Hedge Fence for DGA] on version 1.6 but DGA is dead and I tried to use a migrate dga items mod I found in nexus but it says you need a CP version of the dga mod for it to work. I don't know how to code...
  3. Tried to add a couple of mods and Stardew Expanded stopped working

    I've been playing SVE for a few months no problem with the other mods I had added, but when I went to put in what I thought were minor mods that would mess with Expanded I started having trouble with Expanded in particular! I tried to include Horse Overhaul, Panning Upgrades, and Visible Fish...
  4. moonalt

    How do I make my own NPC portraits to work?

    Hi! Beginner here. I'm planning to edit my wizard portraits with my own drawings but I am not sure if it will work if I just put the png files in the respective character folder. Do I have to do any extensive coding for it to just work? I have plans to make at least 19 expressions of the...
  5. milina_bryce

    Is it possible to mod/edit the game's main event?

    Like for example I want to edit my own custom NPC into the Group 10 hearts event, is there a way to do that? Or do I have to create a different event to overwrite the main game's event?
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