how many mods (limits) can I use for the game?

sunnycasket

Greenhorn
hi I'm a newcomer and wanted to try to play using mods, is there any limits on how many mods can I use? (I'm scared it will break the game or my Mac)
 

Lenora Rose

Farmer
Generally, if a mod crashes or breaks your game, it only means remove that mod and try again, and Stardew itself is unharmed. Mods from legit sources should not be able to completely break your computer.

SMAPI (the mod-loading program) checks for issues as it loads, and anything truly game breaking will not allow you to continue, and anything which means a mod broke internally gets highlighted in red and you can look it up here: https://smapi.io/log/ This offers insight into what those changes mean and, in large sets, which mod is actually causing trouble.)


The potential limits are:
- loading time
- in game lag from too many things being processed.
- mod incompatibilities.

And for incompatibilities, there are a few kinds:
- mod is obsolete. I presume you checked this before loading, or the mod-pack maker did (I'd say if you're new don't use most mod-packs as they tend to be overly huge and change things you might not care about changing, but at least you know they work together)
- mods edit the same thing (dialogue, building, etc). Usually this means one overwrites the other, and you only see the results from one, rather than crashing outright. (There are times two mods will have this but both be worthwhile, like dialogue where you will only miss 2-3 out of 30+ lines)
- mod means something is visually or practically broken in game but the game still runs. (A map has weird gaps, a character clips into the background, a bush is growing that exactly blocks the path to a new area)
- two mods work until you reach a specific place they clash and cause the game to crash/freeze in that moment (usually an event).

Again, none of these should permanently harm the game though you may need to restart a day once your remove the offender, and shouldn't be able to harm your computer itself.
 

Lenora Rose

Farmer
Also, if you're new to the whole game entirely, play through a farmer, or a few years, without mods. See what it is you like in the main game before you start switching it around. The only reasons I'd say you should jump in on mods early on is if there's something that's a literal accessibility problem (controller gives you pain or similar).

I did 8 years with my first farmer mod free, and I think I was very right to do so.

I added a few mods early on with my second farmer, but it began as a short list: automatic gates, Canon friendly dialogue expansion, Diverse Stardew Valley, and multiple spouses, mainly. I ended that farmer with more than that, but I also had the experience to pick and choose.
 
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