1.6 Update What will be your biggest expectation of 1.7

zack123

Sodbuster
Maybe unpopular opinion but I would love to see the trash bear used for something other then the quest of cleaning the valley. Maybe give him a shop where we can trade trash for other stuff or maybe make him a roommate of the hat mouse. Because currently I fell like he kind of gets forgotten, I myself after playing so often in my perfection save after watching a youtube video where dusty's dog house was still a box I was like didn't the dog always have a nice house only after did I remember about the trash bear.
 
Maybe unpopular opinion but I would love to see the trash bear used for something other then the quest of cleaning the valley. Maybe give him a shop where we can trade trash for other stuff or maybe make him a roommate of the hat mouse. Because currently I fell like he kind of gets forgotten, I myself after playing so often in my perfection save after watching a youtube video where dusty's dog house was still a box I was like didn't the dog always have a nice house only after did I remember about the trash bear.
agree with you
seems ConcernedAPE didn't design this plot meticulously
Look forward to more activities of trash Bear
 

NotSoSnarky

Cowpoke
Community Center being used after it's finished! Other than Clint watching the furnace. Have Caroline and the other women use it to work out, have Penny teach Jas and Vincent there, have Leah teach people how to paint, sculpt, etc.

Let the farmer have a birthday! People will give you better or worse gifts depending on how many hearts you have with them.

Let Jas, Vincent and any children you have actually grow up.

Have characters like Maru leave for college. They can always come back, but leaving for a couple of years would make things more interesting. I never want to marry Maru because it feels like I'm holding her back. And yet she still stays at Pelican Town even if you don't date/marry her. Have Sebastian leave for Zuzu City, doesn't have to be forever. Can just be for a while. Have the characters date/marry each other, instead of waiting for the farmer to date them. Let them have children of their own, etc. Though that might be too big of a change.
 

riklaunim

Planter
  • buff non-Artisan skill for farming and non-Botanist for foraging
  • add a mini farm and some support for smaller buildings
  • add a never-leave-farm and it challenge mode (maybe add mastery cave and fishing rod to it?)
  • add extra options to differentiate farms (forest/wilderness farms could have patches working better with wild seeds/tree growth etc.)
  • add water buildings, including de-trasher to get fishing without trash :)
  • New Game+ - farmless mode - you become Linus ;)
 
  • buff non-Artisan skill for farming and non-Botanist for foraging
  • add a mini farm and some support for smaller buildings
  • add a never-leave-farm and it challenge mode (maybe add mastery cave and fishing rod to it?)
  • add extra options to differentiate farms (forest/wilderness farms could have patches working better with wild seeds/tree growth etc.)
  • add water buildings, including de-trasher to get fishing without trash :)
  • New Game+ - farmless mode - you become Linus ;)
I will go with the last idea if possible
 

riklaunim

Planter
A few other things:

- Basic and quality retaining soil should have day-charges instead of % chance, so it could be usable for something reliable. Like basic holds water for 2 days, quality for 4, and deluxe forever, as it's now
- The mahogany tree should have an associated mushroom to it for mushroom logs (and maybe make a few mahogany trees show up on the farm when you start a new farm). Palm trees could spawn a coconut crab on the mushroom log.
- separate seed spots from artifact spots, and maybe bump spawn rate a bit? Make them more unique (something that carrot already has). This would also open some challenge runs, not buying any seeds.
- new feature ZuZu city in-demand crops and products - sort of a market board listing crops/animal products that are in higher demand for the season/week and can be sold at a higher price (can be used to buff non-regrowable crops, animals and some novelty farming products like say - salmonberry wine). 2 seasonal random options with no limit and then every ~7 days add limited quantity for something at even better markup?
- "consequences" for Joja and Community Centre - depending on which one gets completed, some prices could increase/decrease. When Joja is thriving, they can request crafting resources and food for their staff. When CC is done, margins on high-tier items are lowered, but there would be a stronger local demand for lower quantities of personalized stuff.
--- Joja could build a hotel in the cindersap forest
--- CC would open the building of houses in the forest for a few new residents
--- Both would open an upgrade to the train station, but then the benefits would be different
- challenge focused bundles in CC: instead of remixing an option to choose them to focus around 1-2 skills you want to run as a challenge run - fishing, mining, foraging, secret scavenging etc.
 
Last edited:
Top