Blue_Three
Sodbuster
There's a whole bunch of cut scenes and events during the game. In co-op, some of them are shared; some (like heart events) are only seen by one player. The problem is that time keeps moving, often resulting in at least one player passing out if the cut scene continues past 2 am.
Here's one example I found particularly annoying. I just finished the Community Center with a friend. The next day there's a lengthy cut scene in the evening/at night, which means both players are guaranteed to pass out as soon as it ends. That can't be how it's intended.
Stopping time during such shared events shouldn't be too difficult a change to implement. But even with heart events that involve just one player, I would suggest showing the other player(s) a "Waiting for other players (1/2)" for the duration of the cut scene - like it does at the end of a day. Or at least make it an option in the settings. The way it's being handled now is anything but ideal.
Here's one example I found particularly annoying. I just finished the Community Center with a friend. The next day there's a lengthy cut scene in the evening/at night, which means both players are guaranteed to pass out as soon as it ends. That can't be how it's intended.
Stopping time during such shared events shouldn't be too difficult a change to implement. But even with heart events that involve just one player, I would suggest showing the other player(s) a "Waiting for other players (1/2)" for the duration of the cut scene - like it does at the end of a day. Or at least make it an option in the settings. The way it's being handled now is anything but ideal.