Worblehat
Planter
For what it's worth, my endgame setup is about maximizing gold per tile, not gold per day. I'm only using the greenhouse (120 Ancient Fruit, plus one of each of the eight types of tree), and I can make whatever machines I need to process the crops. With fixed inputs, maximizing output means whatever produces the most valuable final product, no matter how long it takes, since I can make as many machines as I need to achieve a steady state. Thus, wine, and people periodically suggesting cellar expansions over in the Suggestions forum.

The gold/day calculations are interesting though, so thanks for bringing this up!
I've also been thinking about a different metric, gold per click, as one would expect from a Lazy Farmer.
I think that's why I'm so fond of the Ginger Island honey farm. Just a few fairy roses, and as many beehives as my maple syrup production rate and willingness to continue making them can support (which appears to be 58, since I'm no longer inclined to continue making them). After that, one click per beehive every four days at 952 g/click. Nice...
(Thanks again for the idea, imnvs!)


The gold/day calculations are interesting though, so thanks for bringing this up!
I've also been thinking about a different metric, gold per click, as one would expect from a Lazy Farmer.


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