tristisgay
Cowpoke
update of this please?
I only edited the Sprites no code was changed. you might be having a problem with a different mod but i will look into it.Tried it, but unfortunately the game doesn't recognize the recipes for the machines, it reverts them to recipes for torches
I think it's just cause ppja is outdated now, all recipes are added to the game through CP now, in a completely different wayI only edited the Sprites no code was changed. you might be having a problem with a different mod but i will look into it.
I managed to tweak and get the original Industrial Kitchen and Interior working. I've removed most of the interior/furniture edits as CP and AT packs have been made that will replace them. I'd recommend the Content Patcher version as it has the full Kitchen Island/Bar available. I did quickly run through the house upgrades and I can't find anything wonky. I am using it with Seasonal Garden Farmhouse as well.Hey all! I don't know if this has been asked before but I was wondering if someone might be able to update Industrial Kitchen and Interior by DustBeauty and Mal's Sebastian Expansion With Post Marriage Events. You guys are awesome, thank you for all your hard work!
I know there’s a mod update for fruit tree tweaks but there’s a ton of much needed repairs for it. One of the problems is It won’t let me plant the fruit trees next to each other like in the original mod and there’s other issues in the comment sections in the nexus website.
I hope someone can continue making updates and repairs for the mod
many of the unofficail updates on Nexus were made by the unofficail update creators, for example:I don't think theres a way for me to do that, I think the other "unofficail" uploads to nexus mods have been through the mod authors themselves. I am very happy to do it if I am wrong
Idk how can I show you the exact message that had the newest version but I can asure you this bug is already fixedYou mean the one from this morning? No changes. Same issues as before; nothing but notepad and "basic task" is working :/
Hii Format means the version of Content Patcher you're using. From the wiki:Hi! I liked the Better Critters mod a lot but due to the changes in 1.6 it didn't fully work anymore (and the mod author hasn't posted anything since 2021 it seems), so I decided to try and unofficially update it myself. I edited the .png used to replace the critters to fit the resize of the file from the 1.6 update. I didn't edit the newer critters (I'm not exactly a digital artist haha) but just replaced the sprites that the mod did edit. This is the first time I've attempted doing any kind of modding work, so I'm not sure what to do about the content.json. Is there anything I still need to change?
Here is what is in the content.json from the original mod:
I think the "Changes" part is probably fine, but what is "Format" referring to? Do I need to change it?{
"Format": "1.3",
"Changes": [
{
"Action": "EditImage",
"Target": "TileSheets/critters",
"FromFile": "assets/critters.png",
},
]
}
I'd be very grateful if someone could offer some insight :)
If you're using the latest version, you should change Format to 2.0.4!Format: the format version. You should always use the latest version (currently 2.0.0) to enable the latest features and avoid obsolete behavior.
OMGG Thank you SO much for updating Rustic Country for us ;u;//I made my own unofficial update of Rustic Country Town Interior, and I playtested so much I even found some graphical errors in the OG file that're now fixed.
Just drag the folder directly into your mods, and let it replace the 2 files it'll affect, and everything should look good! (original file is needed)
Hi! I liked the Better Critters mod a lot but due to the changes in 1.6 it didn't fully work anymore (and the mod author hasn't posted anything since 2021 it seems), so I decided to try and unofficially update it myself. I edited the .png used to replace the critters to fit the resize of the file from the 1.6 update. I didn't edit the newer critters (I'm not exactly a digital artist haha) but just replaced the sprites that the mod did edit. This is the first time I've attempted doing any kind of modding work, so I'm not sure what to do about the content.json. Is there anything I still need to change?
Here is what is in the content.json from the original mod:
I think the "Changes" part is probably fine, but what is "Format" referring to? Do I need to change it?{
"Format": "1.3",
"Changes": [
{
"Action": "EditImage",
"Target": "TileSheets/critters",
"FromFile": "assets/critters.png",
},
]
}
I'd be very grateful if someone could offer some insight :)
Thank you so much for updating this!!!BetterJunimos 3.0.0-unofficial.1-p1xel8ted
This was compiled from the already updated code at Stardew-Mods/BetterJunimos at master · hawkfalcon/Stardew-Mods (github.com) - based on the commit notes, this is largely untested.
- Working in the greenhouse is broken; but everything else appears OK (based on user reports)
Seconded, I think the sve portion is included in the original mod, so if you haven't included it in your unofficial update I would also like to request you to tackle it. Thank you so much for your work though!OMGG Thank you SO much for updating Rustic Country for us ;u;//
Would you ever be willing to tackle the SVE portion of the mod as well? :o
Oh I am thinking of updating some things and adding new features, when I do that I might release it as a different mod, but for now I don't want to clutter Nexus. Especially if the original mod writer is going to accept the PRmany of the unofficail updates on Nexus were made by the unofficail update creators, for example:
Like a Duck to Water Continued
Makes ducks actually want to swim in water once they have been fed and petted; also makes water tiles more accessible to ducks and adds friendship points towards the farmer when ducks are able to swimwww.nexusmods.comMailbox Menu Continued
Updated the original mod by aedenthorn to be 1.6 compatible.Original Description:Replaces the mailbox's click-to-open-next mechanic with a fully-functional mailbox menu that shows newww.nexusmods.comGift Taste Helper Continued x2
Displays a helpful tooltip that shows an NPC's favourite gifts when hovering over their birthday on the calendar or the social page. - A continuation of Gift Taster Helper by tstaples, and the cwww.nexusmods.comDynamic Map Tiles - Continued
Makes map tiles dynamic - change tile, tile sheet, and properties on-the-fly; tiles can be pushed and blown up; heal or hurt; give items and money; play sounds and change music; show custom events; trwww.nexusmods.comPrismatic Tools Continued
This mod adds prismatic sprinklers and tools to the game. These upgrades require prismatic bars, forged from prismatic shards in a furnace. Each prismatic shard will yield 5 bars. Upgrading tools requwww.nexusmods.com
these are just 5 examples but there are maaaany more, actually, most of the unnoficial updates made for 1.6 are being posted on Nexus not by the original creators
Thirded please!Seconded, I think the sve portion is included in the original mod, so if you haven't included it in your unofficial update I would also like to request you to tackle it. Thank you so much for your work though!
19:00:54 | ERROR | Json Assets | Exception injecting crafting recipe for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataCraftingRecipes(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 309 |
19:00:54 | ERROR | Json Assets | Exception injecting object information for Broccoli: System.ArgumentException: An item with the same key has already been added. Key: Broccoli at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183 |
19:00:54 | ERROR | Json Assets | Exception injecting object information for Carrot: System.ArgumentException: An item with the same key has already been added. Key: Carrot at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183 |
19:00:54 | ERROR | Json Assets | Exception injecting object information for Raisins: System.ArgumentException: An item with the same key has already been added. Key: Raisins at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183 |
19:00:54 | ERROR | Json Assets | Exception injecting object information for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataBigCraftablesInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 347 |
All those things have been added as vanilla assets in 1.6. You can take them out of your modsReally thankful for the help the folks here have given me for tracking down what mods are and are not giving issues. I believe I narrowed out everything that needed an update, but I seem to be running into a small handful of errors around JSON assets and it feels like they must be some leftover mod that was removed since there wasn't a 1.6 update. Can anyone make sense of the snippet below? I can provide more context/detail if anyone thinks they might recognize these. Thanks again!
19:00:54 ERROR Json Assets Exception injecting crafting recipe for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataCraftingRecipes(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 309 19:00:54 ERROR Json Assets Exception injecting object information for Broccoli: System.ArgumentException: An item with the same key has already been added. Key: Broccoli at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183 19:00:54 ERROR Json Assets Exception injecting object information for Carrot: System.ArgumentException: An item with the same key has already been added. Key: Carrot at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183 19:00:54 ERROR Json Assets Exception injecting object information for Raisins: System.ArgumentException: An item with the same key has already been added. Key: Raisins at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183 19:00:54 ERROR Json Assets Exception injecting object information for Dehydrator: System.ArgumentException: An item with the same key has already been added. Key: Dehydrator at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataBigCraftablesInformation(IAssetData asset) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 347