Paranoic
Sodbuster
Hi!
After revisiting Junimo Kart lately I got reminded of how annoying the minigame is at times, and not only thanks to the learning curve. I've sunk quite a bit of time playing it, and it is a fun minigame (and much better than its older version), but there are some things that still annoy me, even when I can almost consistently pass the game. So, here's a small list of mostly quality of life improvements I think would be nice, just to make it a little more fair:
After revisiting Junimo Kart lately I got reminded of how annoying the minigame is at times, and not only thanks to the learning curve. I've sunk quite a bit of time playing it, and it is a fun minigame (and much better than its older version), but there are some things that still annoy me, even when I can almost consistently pass the game. So, here's a small list of mostly quality of life improvements I think would be nice, just to make it a little more fair:
- Probably my biggest issue: there should be a practice mode, where you're able to select and replay any previously seen level, and have infinite lives. That would really help in learning the later levels (or the alternate variants which you're not guaranteed to see), since currently you need to grind all the way just to see them and fail due to lack of knowledge how to tackle obstacles if you're starting out
- Move the progress bar to the bottom of the level. Alternatively, make it more transparent (or make it fade out when cart approaches it). Being at the top it sometimes obscures vision of the higher platforms, which is a cause for some sad deaths when you can't quite see how high you need to jump
- On the topic of obscuring vision, waterfalls in crumble cavern (level 1) could be made more transparent (unless they're meant to be a really unfair obstacle). Currently it's a little hard to see what's under them, which, again, leads to infuriating deaths
- Nerf red mushrooms (projectile shooting ones in glowshroom grotto (level 5)). I like the glowshroom level, but there's so many obstacles to learn (see point 1.), and red mushrooms can spawn so close to one another they basically force you to die and hope you'll synchronize better when you reach them again. So I think increasing the minimal distance between two red mushrooms would be in place for an already difficult level