kiki9723
Newcomer
Description of the issue:
The game crashes randomly during normal gameplay. I have not found any specific action, item, menu, location, or interaction that consistently triggers the crash.
The crashes also occur on a completely new farm, so the issue does not appear to be tied to a specific save file. I have deleted and reinstalled the game, but the problem continues.
One crash occurred on Summer 11, Year 1 at 11:10 AM while in Town, but crashes have happened in other situations as well.
Version number:
Error log:
Message: Arg_NullReferenceException
Stack Trace:
at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters()
at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves()
at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt)
at Microsoft.Xna.Framework.Audio.AudioEngine.Update()
at StardewValley.Audio.AudioEngineWrapper.Update()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()
Additional crash information:
In-game language:
Additional information:
The game crashes randomly during normal gameplay. I have not found any specific action, item, menu, location, or interaction that consistently triggers the crash.
The crashes also occur on a completely new farm, so the issue does not appear to be tied to a specific save file. I have deleted and reinstalled the game, but the problem continues.
One crash occurred on Summer 11, Year 1 at 11:10 AM while in Town, but crashes have happened in other situations as well.
Version number:
- Stardew Valley: 1.6.15.1
- Build: 25156
Error log:
Message: Arg_NullReferenceException
Stack Trace:
at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters()
at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves()
at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt)
at Microsoft.Xna.Framework.Audio.AudioEngine.Update()
at StardewValley.Audio.AudioEngineWrapper.Update()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()
Additional crash information:
- SDK Helper: GameCenterHelper
- Game Language: English (en)
- OS: Unix 26.4.2 (iOS)
- Example crash location: Town
- Example in-game date/time: Summer 11 Y1, 11:10 AM
- iPhone 15 Pro
- Latest iOS version available
In-game language:
- English
- Single-player
- Touch controls only
- No controller connected
Additional information:
- Crashes occur on both old and newly created farms.
- Reinstalling the game did not resolve the issue.
- No mods are installed.
- No reproducible steps have been identified.
- The crash log appears to reference the audio engine (Microsoft.Xna.Framework.Audio.Cue), which may indicate an audio-related issue.