kiki9723

Newcomer
Description of the issue:
The game crashes randomly during normal gameplay. I have not found any specific action, item, menu, location, or interaction that consistently triggers the crash.

The crashes also occur on a completely new farm, so the issue does not appear to be tied to a specific save file. I have deleted and reinstalled the game, but the problem continues.

One crash occurred on Summer 11, Year 1 at 11:10 AM while in Town, but crashes have happened in other situations as well.

Version number:
  • Stardew Valley: 1.6.15.1
  • Build: 25156

Error log:
Message: Arg_NullReferenceException
Stack Trace:
at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters()
at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves()
at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt)
at Microsoft.Xna.Framework.Audio.AudioEngine.Update()
at StardewValley.Audio.AudioEngineWrapper.Update()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()

Additional crash information:
  • SDK Helper: GameCenterHelper
  • Game Language: English (en)
  • OS: Unix 26.4.2 (iOS)
  • Example crash location: Town
  • Example in-game date/time: Summer 11 Y1, 11:10 AM
Device and OS:
  • iPhone 15 Pro
  • Latest iOS version available

In-game language:
  • English
Game mode:
  • Single-player
Controller / Keyboard / Mouse:
  • Touch controls only
  • No controller connected

Additional information:
  • Crashes occur on both old and newly created farms.
  • Reinstalling the game did not resolve the issue.
  • No mods are installed.
  • No reproducible steps have been identified.
  • The crash log appears to reference the audio engine (Microsoft.Xna.Framework.Audio.Cue), which may indicate an audio-related issue.
 
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