Squigglyruth
Planter
I've played up to day 10 so far. Here are my thoughts on how 1.6 affects early play:
- Carrots seem great! Lots of energy for a crop that grows in 3 days. I am therefore carrying my hoe around with me everywhere, which I don't normally do. Just a few carrots could make a big difference to early energy levels.
- Although there is no water near the house in the new farm, it's not ridiculously far. I am running nearby to the water whenever I go to my coop. Now I've ramped up to 250+ crops, I have planted a bunch at the bottom of the map where there is lots of water. I wish I had just planted them all there.
- This may be RNG - just one game as evidence - but the monsters in the mine seem more balanced. I've seen many more rock crabs and duggies than I normally would by this point. I also feel there might have been more grubs. My combat is leveling up faster than normal.
- I have caught a number of jellies in the sea and the river, but I'm not sure whether to use them or sell them. I need to make my mind up!
- I feel like I really need to level up farming to start making mayonnaise...