Question I'm having trouble getting portrait mods to work....

Alphaomega700

Greenhorn
I have a couple of portrait mods for SVE downloaded but it says "'Blank' because it's an empty Vortex folder (is the mod disabled in Vortex?)", "because it's not a SMAPI mod (see https://smapi.io/xnb for info)", " requires mods which aren't installed (FlashShifter.StardewValleyExpandedALL)", & "[game] Galaxy auth failure: FAILURE_REASON_UNDEFINED" . I don't understand most of what I looked up to resolve these issues and need some guidance! Please and thankyou :)
 
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thatsmetttt

Farmhand
try installing vortex (if you have it installed, check this mod's folder) and flash shifter, it may help with the first and third warnings. now, for the second one, the mod is not made for SMAPI, so it cant read it, theres nothing much to be done. the last one is hard to answer since the reason wasnt defined
 

Alphaomega700

Greenhorn
First off thank you very much for responding!!! and for all of the insight given and the potential future insight you may provide!!

So, to get this started I have opened up to the folder and can see that it's not empty, but idk if I should be seeing anything in particular?? For EX. one of them is a portrait mod for the SVE characters, so when I open the file, it has the pictures of the character... should there be coding or something of the like??

As well as I'm not sure what the flash shifter is nor where to find it????
 
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thatsmetttt

Farmhand
about the folder, yes, portrait mod folders have usually 2 to 3 items inside, usually one with the assets and the other with the code (usually json files)
if the mod you downloaded doesnt have the coding, theyre basically useless. try to check if theres a new version or if you downloaded it correctly!!
 

idkijustgothere

Greenhorn
ok so i know hardly anything about modding. i dont know if what i did was bad or anything. but i'm getting almost the exact same messages as you. I dont know what exp files are or whatever. so take this with a grain of salt bec idk if itll harm your game. im just a player who doesnt gaf if my games are corrupted because i barely have any time to play anyways. i went into the mod folders of the game (ill be using sdv extended as my example), went to content and then portraits, and manually replaced the png portraits already present with the modded ones extracted from the unzipped mod folder. doing this worked for me, it just takes a lot of time to replace them individually.
 

thatsmetttt

Farmhand
ok so i know hardly anything about modding. i dont know if what i did was bad or anything. but i'm getting almost the exact same messages as you. I dont know what exp files are or whatever. so take this with a grain of salt bec idk if itll harm your game. im just a player who doesnt gaf if my games are corrupted because i barely have any time to play anyways. i went into the mod folders of the game (ill be using sdv extended as my example), went to content and then portraits, and manually replaced the png portraits already present with the modded ones extracted from the unzipped mod folder. doing this worked for me, it just takes a lot of time to replace them individually.
this isnt necessary. probably yall tried to install portrait mods which required other mods to be installed prior, thats why they arent working. i have two portrait mods to recommend here who only need SMAPI:

Anime Portrait Mods (download the second file, the 2023 one)
Veronica's Portraits (download the first file)

also, dont replace the original portrait files either from the original game or some other mod. it may crash or you will lose the og portraits and will only get them back by reinstalling the whole game, which may harm your saves!!

i also recommend using stardrop, which is a mod manager. i know you both said yall dont really understand modding and these type of things but i highly recommend yall start learning about it to avoid crashing the game and losing important stuff. im always here if you need help.
 

Alphaomega700

Greenhorn
You are a GOAT!!! I'm in the process of getting my mods on Stardrop! Does having them on stardrop mean I don't need them installed on nexus then?? As well as after having them installed on stardrop can I delete the files from the download file that manual download sends them too??(hope that makes sense...)
 
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thatsmetttt

Farmhand
thanks, im not a specialist tho haha just someone who likes messing around with codes, im still learning everyday!!
would you like me to make a lil guide on how to use stardrop? i could do a lil page teaching you!!
 

Alphaomega700

Greenhorn
I am patient! I'm over the moon rn with all this, im learning so much since you reached out so I can sit in anticipation for a time! 🤗
 
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Alphaomega700

Greenhorn
Thought i had it but when i try to start the game with stardrop, smapi boots up for 3 seconds and then crashes I guess?? below is the smapi log.

[20:43:36 INFO SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 11 Home
[20:43:36 INFO SMAPI] Mods go here: C:\Users\pierc\AppData\Roaming\Stardrop\Data\Selected Mods
[20:43:36 TRACE SMAPI] (Using custom --mods-path argument. Game folder: D:\SteamLibrary\steamapps\common\Stardew Valley.)
[20:43:36 TRACE SMAPI] Log started at 2024-04-30T01:43:36 UTC
[20:43:40 DEBUG SMAPI] Waiting for game to launch...
[20:43:41 ERROR game] The game failed to launch: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.parseText(String text, SpriteFont whichFont, Int32 width) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 17610
at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 119
at StardewValley.BellsAndWhistles.AmbientLocationSounds.InitShared() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\AmbientLocationSounds.cs:line 58
at StardewValley.Game1.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2232
at StardewModdingAPI.Framework.SGame.Initialize() in SMAPI\Framework\SGame.cs:line 168
at StardewValley.GameRunner.AddGameInstance(PlayerIndex player_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 764
at StardewModdingAPI.Framework.SGameRunner.AddGameInstance(PlayerIndex playerIndex) in SMAPI\Framework\SGameRunner.cs:line 128
at StardewValley.GameRunner.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 652
at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 944
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 309
[20:43:41 INFO SMAPI] Game has ended. Press any key to exit.
 

thatsmetttt

Farmhand
is the game lauching normally when you launch it in the common way? this error is usually related to non functioning mods. try to start the game by using steam or the shortcut. if the same error appears i dont think the problem is stardrop
 

Alphaomega700

Greenhorn
It doesn't launch, steam says it's "missing the executable" I have the "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% in the steam launch options like I'm supposed to. & when stardrop launches it the smapi crashes still.
 
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