Kroll
Greenhorn
Suggestion: Give crop quality a purpose in Artisan Goods without changing their value
The problem
Currently, crop quality is very important while growing crops, but it loses most of its meaning after processing them into Artisan Goods.
For example:
Possible solution
Instead of increasing the price of Artisan Goods based on ingredient quality, quality could affect the properties of the finished product.
This would keep the current economy balance while making high-quality crops meaningful.
Example:
Normal quality ingredient
Example
Strawberry Jelly:
Normal:
Why this could work
This would create meaningful choices:
It would also make existing mechanics work together better:
Thank you!
The problem
Currently, crop quality is very important while growing crops, but it loses most of its meaning after processing them into Artisan Goods.
For example:
- A normal Strawberry and an Iridium-quality Strawberry both become the same Jelly.
- A normal Fruit and an Iridium-quality Fruit both become the same Wine.
- Quality Fertilizer becomes less useful.
- Farming level bonuses feel less important.
- Food buffs that increase Farming skill become less attractive.
Possible solution
Instead of increasing the price of Artisan Goods based on ingredient quality, quality could affect the properties of the finished product.
This would keep the current economy balance while making high-quality crops meaningful.
Example:
Normal quality ingredient
- Standard Artisan Good.
- No additional effects.
- Artisan Good gains a small random effect.
- Positive effects weaker and less reliable.
- Artisan Good gains a useful and more reliable effect.
- Artisan Good gains a guaranteed strong positive effect.
Example
Strawberry Jelly:
Normal:
- Restores the usual amount of energy.
- Possible small bonus, such as a little more energy restoration or a short buff.
- Stronger food effect or a useful temporary buff.
- A powerful version of the effect.
Why this could work
This would create meaningful choices:
- Sell high-quality crops immediately for quick money.
- Process normal-quality crops for profit.
- Keep high-quality crops for personal use.
It would also make existing mechanics work together better:
- Fertilizer,
- Farming level,
- Farming buffs,
- Crop quality.
Thank you!