benjellyman
Planter
See above
I find the thought of smelting quartz or fire quartz to get refined quartz to be pretty odd. I got all the refined quartz I needed, plus a large excess, just from recycling broken glasses and CDs...smelting up all the ... quartz
… bundles have a difficulty. Some are easy to go for, and some are not. Like the forage one is easy cause you don’t have to so much, and the fishing is harder cause you have to know when, where, and how to catch the fish, and some are really tough if you are not high enough level. So I think bundles do have a difficulty.On topic - I have the same non-answer as to the counterpart to this poll. Trying to characterize CC bundles as "easy" or "difficult" is a category error; the concept of difficulty does not even apply. If a player wants to complete the bundles, they will, guaranteed. Some will take longer than others, but the outcome is never in doubt.
When you need a few hundred, you need more than just broken glasses and CD's.I find the thought of smelting quartz or fire quartz to get refined quartz to be pretty odd. I got all the refined quartz I needed, plus a large excess, just from recycling broken glasses and CDs...
I'm curious as to why you think the concept of difficulty doesn't apply. People can do things that are difficult. Sometimes people do difficult things because they are difficult. That doesn't mean they aren't difficult, it just means they're going to do it in spite of the difficulty.On topic - I have the same non-answer as to the counterpart to this poll. Trying to characterize CC bundles as "easy" or "difficult" is a category error; the concept of difficulty does not even apply. If a player wants to complete the bundles, they will, guaranteed. Some will take longer than others, but the outcome is never in doubt.
Not sure why you'd ever need a few hundred, or why quartz becomes better than trash in that scenario. Trash is quickly and easily acquired in predictable places (fishing at the standard farm, or outside the spa, or mine level 100). Is this some sort of "pave the map in crystal floor/crystal path" project? I guess I could see using fire quartz for some late game megaproject like that after you have crystalariums.When you need a few hundred, you need more than just broken glasses and CD's.
I'm curious as to why you think the concept of difficulty doesn't apply. People can do things that are difficult. Sometimes people do difficult things because they are difficult. That doesn't mean they aren't difficult, it just means they're going to do it in spite of the difficulty.
Gotta say I disagree on that 3rd paragraph. The bundles can absolutely be difficult, for the following reasons:Not sure why you'd ever need a few hundred, or why quartz becomes better than trash in that scenario. Trash is quickly and easily acquired in predictable places (fishing at the standard farm, or outside the spa, or mine level 100). Is this some sort of "pave the map in crystal floor/crystal path" project? I guess I could see using fire quartz for some late game megaproject like that after you have crystalariums.
Your second paragraph is a series of non sequiturs. Yes, obviously people can do things that are difficult, that has nothing to do with CC bundles.
I see no difference between "rank the CC bundles in order of difficulty" and "rank the following in order of difficulty: dropping a rock; sitting on a chair; touching your nose with your left pinky". Anyone who wants to do them will do them, guaranteed. Difficulty implies a chance of failure. You could talk about "which CC bundles are easiest (or most difficult) to complete in Year 1", or by a particular season within Year 1, or with a specific house rule (no mining, or no animals, or whatever restriction you please). You could talk about "which requirement for Perfection is most difficult" since catching Legendary fish is not necessarily possible for every player, and the clock and several monster eradication goals have the meta-difficulty of whether the player will bother to grind it out. (Which leads to the age-old game design argument of whether grind is a form of difficulty or not - let's leave that one to MMO forums and not bring it here).
This guy explained it all. I think some bundles are harder to complete than others, they don't all just slide up to you while sitting on the couch all at once. Some require much effort, really (like the fishing bundle)Gotta say I disagree on that 3rd paragraph. The bundles can absolutely be difficult, for the following reasons:
Fish Tank: If you are not good at fishing, this one can be legitimately challenging. I don't find the minigame difficult, but others pretty demonstrably do.
Boiler Room: If you struggle with the mines / combat, then getting down far enough to get Fire Quartz could be challenging. Not the case for me, but that doesn't mean it's not the case for someone.
Vault: If you're bad at managing your money, and struggle to make significant amounts of money in the game, this could be difficult.
Bulletin Board: If you judge difficulty on how much Effort must be expended to obtain something, rather than likelihood of failure, this can clearly be difficult.
I can't really make an argument for the crafts room or pantry. But still, the point is, not all of them are just picking stuff up off the ground uncontested.
Quality Sprinklers require Refined Quartz. When doing mega-plots, that adds up real fast. Also, it's not a mater of either trash or smelting quartz, but both at the same time to get enough refined quartz to meet your needs.Not sure why you'd ever need a few hundred, or why quartz becomes better than trash in that scenario. Trash is quickly and easily acquired in predictable places (fishing at the standard farm, or outside the spa, or mine level 100). Is this some sort of "pave the map in crystal floor/crystal path" project? I guess I could see using fire quartz for some late game megaproject like that after you have crystalariums.
You're operating under several false premises, not to mention being extremely dismissive of player ability or lack thereof.Your second paragraph is a series of non sequiturs. Yes, obviously people can do things that are difficult, that has nothing to do with CC bundles.
I see no difference between "rank the CC bundles in order of difficulty" and "rank the following in order of difficulty: dropping a rock; sitting on a chair; touching your nose with your left pinky". Anyone who wants to do them will do them, guaranteed. Difficulty implies a chance of failure. You could talk about "which CC bundles are easiest (or most difficult) to complete in Year 1", or by a particular season within Year 1, or with a specific house rule (no mining, or no animals, or whatever restriction you please). You could talk about "which requirement for Perfection is most difficult" since catching Legendary fish is not necessarily possible for every player, and the clock and several monster eradication goals have the meta-difficulty of whether the player will bother to grind it out. (Which leads to the age-old game design argument of whether grind is a form of difficulty or not - let's leave that one to MMO forums and not bring it here).
To be fair, a lot of those that have not completed the CC barely even began the CC. A lot of people played for 10 hours and then lost interest. On GOG, for example, the average player has played almost 47 hours. Most people, let's be honest, on their first time through, have come nowhere near completing the CC in that time... and that's just the average. Roughly half of all players have played less time than that average and are even less likely to have completed the CC because they just gave up on the game entirely before getting that far.Let me share something with you. I just pulled up the Steam Achievements page. You know what the percentage of completion is for "Local Legend" achieved when you complete the community center? 18.5%. Clearly, there's some bar preventing a substantial majority of players from ever completing the CC, ergo a level of difficulty.