Issue Uninstalled SVE and crash upon sleeping now

OoDex

Newcomer
I disabled SVE and loaded into my game. The console log was fine and only showed me it removed certain things, but upon sleeping I get several errors. I would love to get this figured out as my only other option is enabling the mod again, I don't want to restart.

Platform: Windows
Game Version: 1.5.4
SMAPI Log: https://smapi.io/log/36e36e0ca35a40d99312bd0d06eebd1d

The error log part:

Translated from German to English:

[SMAPI] An error occurred in the overridden update loop: System.Exception: Error on new day:
---------------
The object reference was not set to an object instance.
at StardewValley.Utility.pickPersonalFarmEvent () in stardewvalley \ Farmer \ Farmer \ Utility.cs: line 6282.
at StardewValley.Game1. <_newDayAfterFade> d__715.MoveNext () in stardewvalley \ Farmer \ Farmer \ Game1.cs: line 9799.
at StardewValley.Game1. <> c. <newDayAfterFade> b__713_2 () in stardewvalley \ Farmer \ Farmer \ Game1.cs: line 8526.
at System.Threading.Tasks.Task.InnerInvoke ()
at System.Threading.Tasks.Task.Execute ()
---------------

at StardewValley.Game1._update (GameTime gameTime) in stardewvalley \ Farmer \ Farmer \ Game1.cs: line 4052.
at StardewValley.Game1.Update (GameTime gameTime) in stardewvalley \ Farmer \ Farmer \ Game1.cs: line 3872.
at StardewModdingAPI.Framework.SGame. <> c__DisplayClass40_0. <Update> b__0 () in SMAPI \ Framework \ SGame.cs: line 186.
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (SGame instance, GameTime gameTime, Action runUpdate) in SMAPI \ Framework \ SCore.cs: line 679.
[game] NullReferenceException: The object reference was not set on an object instance.
at StardewValley.Utility.pickPersonalFarmEvent () in stardewvalley \ Farmer \ Farmer \ Utility.cs: line 6282.
at StardewValley.Game1. <_newDayAfterFade> d__715.MoveNext () in stardewvalley \ Farmer \ Farmer \ Game1.cs: line 9799.
at StardewValley.Game1. <> c. <newDayAfterFade> b__713_2 () in stardewvalley \ Farmer \ Farmer \ Game1.cs: line 8526.
at System.Threading.Tasks.Task.InnerInvoke ()
at System.Threading.Tasks.Task.Execute ()

Original:

[SMAPI] An error occurred in the overridden update loop: System.Exception: Error on new day:
---------------
Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei StardewValley.Utility.pickPersonalFarmEvent() in stardewvalley\Farmer\Farmer\Utility.cs:Zeile 6282.
bei StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:Zeile 9799.
bei StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in stardewvalley\Farmer\Farmer\Game1.cs:Zeile 8526.
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
---------------

bei StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:Zeile 4052.
bei StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:Zeile 3872.
bei StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in SMAPI\Framework\SGame.cs:Zeile 186.
bei StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:Zeile 679.
[game] NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei StardewValley.Utility.pickPersonalFarmEvent() in stardewvalley\Farmer\Farmer\Utility.cs:Zeile 6282.
bei StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:Zeile 9799.
bei StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in stardewvalley\Farmer\Farmer\Game1.cs:Zeile 8526.
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
 
Last edited:
Could you try re-enabling SDV Expanded's JA mod.

17:24:03TRACESMAPI Skipped Mods\Stardew Valley Expanded\.[JA] Stardew Valley Expanded (folder name starts with a dot).

Even though SMAPI says it 'skipped' it. I'm seeing some pathing errors for SpaceCore & JsonAssets higher up in the log. It's possible that's it's still partially loading the SDVE JA mod, and the 'dot' in the name is causing issues.
 
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