Solved [HELP] v 1.5.1 Crash in mines

justdev42

Greenhorn
Crash in QI version of mines floor 67 unmodded single player.
Appears to be a one-off but switching focus when playing in a window appears to have stalled the game. If I had to guess may have been caused due to the floor having much more entities than most and trying to pause the gamestate. (Got a phone call while running, a mega bomb about to explode, trying to eat sashimi and at least 15 spiders on screen) May have also been caused by deep dust sprites breaking something while I was inactive? When stall happened opened windows error reporting but appeared behind stardew window and was unable to interact with it at all. Had to force close it and then was able to close and reopen Stardew.

Error log:
Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.GameLocation.OnStoneDestroyed(Int32 indexOfStone, Int32 x, Int32 y, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12598
at StardewValley.GameLocation.destroyObject(Vector2 tileLocation, Boolean hardDestroy, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11138
at StardewValley.GameLocation.destroyObject(Vector2 tileLocation, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11107
at StardewValley.Monsters.DustSpirit.behaviorAtGameTick(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\DustSpirit.cs:line 131
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 583
at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3154
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 3893
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3185
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 3898
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 3933
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6193
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1080 Ti
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: winter 13 Y2 Time of Day: 1210
Game Location: UndergroundMine67
 

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Odin

Moderator
Staff member
Please let us know if you've seen this since the 1.5.2 update as that did include a potential fix for a Mines crash.
 
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