Issue Caching Steam

Flav

Farmhand
Hello, I bought Stardew Valley on Steam and installed smapi. When I open smapi, it gives such an error. What should I do?

Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199104097019 [API loaded no]
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 344ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 344ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
 

hsnniball

Newcomer
So, I'm having the same problem and I don't know what to do, because my game won't open and if it open, I can't load the saved game or a new game, this **** is driving me crazy
Here are the thing that appear in my SMAPi.:

src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 282ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 282ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

If someone can help me, please do so.
 

ericofurtado

Greenhorn
Hello, I bought Stardew Valley on Steam and installed smapi. When I open smapi, it gives such an error. What should I do?

Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199104097019 [API loaded no]
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 344ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 344ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
For future reference for players who might go thru the same issue: I FINALLY solved the infamous "Thread Starvation" / "Steam Networking Sockets" issue! 😎

Steps:
1) Access your Steam settings and turn OFF those two configs:
- The "Beta Steam testing"
- The Steam overlay during gaming

2) For Linux players specifically (not sure if applicable on Windows too, perhaps yes):
- Go to your Stardew Valley game page on your Library in Steam. Search for the engine icon > Properties, and activate the proton stuff (the most recent excluding the top newest).

3) Use a mod called SPRITEMASTER (available at Nexus) to make your loading screens load faster and diminish lags.

And voìla! No more "thread starvation" issue.
 
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