Tom
Rancher
My family was discussing the problems with multiplayer, all related to the common clock, when my son started asking questions to evaluate whether the clocks of all the players could be asynchronous. After some discussion, I was struck that it could be a revolutionary improvement to the multiplayer experience as base code or as a mod.
HOW IT WOULD LOOK:
HOW IT WOULD LOOK:
- You would see your playmates synchronously. They would freeze (stand still) when they were in cut scenes, inventory/pause, or asleep. This seems technically obvious.
- You would not see the same villagers your playmates see. This seems technically obvious.
- You might enter a map or floor at noon your time and find your playmate already there who entered at 8 p.m. their time. You might swap items in chests or fight monsters together at different local in-game times. This seems to already be solved in the code with respect to monsters and floors being generated by the first arriver.
- You might finish your day before your playmate gets out of bed.
- No problem with long cut scenes, minigames, or inventory pauses.
- No need to synchronize pauses.
- No shared "time of day" or "end of day".
- ?
Last edited: