Zgirl785
Greenhorn
So I keep having problems whenever I go to the next area. I am always stuck in the loading screen, and this is what the error from SMAPI looks like:
Thanks for the log. Can you please try disabling "Zoomy Farmer"?So I keep having problems whenever I go to the next area. I am always stuck in the loading screen, and this is what the error from SMAPI looks like:
12:34:40 TRACE SpaceCore Event: BeforeWarp
12:34:40 TRACE game Warping to UndergroundMine27
12:34:41 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False
repeats 131 times
12:35:24 TRACE SpaceCore Event: BeforeWarp
12:35:24 TRACE game Warping to UndergroundMine28
12:35:24 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False
repeats 64 times
12:36:38 TRACE SpaceCore Event: BeforeWarp
12:36:38 TRACE game Warping to Mine
12:36:39 ERROR game An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355
at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365
at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 545
at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 266
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 107
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 263
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 222
at Netcode.NetRoot`1.Connect(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 85
at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 807
at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1304
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 358
at StardewValley.SDKs.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
Thanks for the log. Can you please try disabling "Zoomy Farmer"?
I'm seeing it spam messages after every map change, and then a crash a happens where you expect the next "Zoomy Farmer" instance to occur while in the mines.
Code:12:34:40 TRACE SpaceCore Event: BeforeWarp 12:34:40 TRACE game Warping to UndergroundMine27 12:34:41 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False repeats 131 times 12:35:24 TRACE SpaceCore Event: BeforeWarp 12:35:24 TRACE game Warping to UndergroundMine28 12:35:24 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False repeats 64 times 12:36:38 TRACE SpaceCore Event: BeforeWarp 12:36:38 TRACE game Warping to Mine 12:36:39 ERROR game An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object. at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355 at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332 at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220 at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365 at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 545 at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 266 at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 107 at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 263 at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 222 at Netcode.NetRoot`1.Connect(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 85 at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 807 at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1304 at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg) at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 358 at StardewValley.SDKs.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream) at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError) at StardewValley.SDKs.GalaxyNetClient.receiveMessagesImpl() at StardewValley.Network.Client.receiveMessages() at StardewValley.Multiplayer.UpdateEarly() at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
No prob. Yes, having the same mods enabled/disabled across players in a multiplayer game is indeed a good idea.Thanks for the response!
One question though. Should the host do the same thing? Which, the game host also uses the same mods, but they aren't having the issue.
I put your log in the parser: https://smapi.io/log/4fb91ecb4c744261b1256ae8535b5304Ive removed and added a few mods but it still gets stuck in the loading screen whenever I go to leah's place and the wizard's tower this is the updated error log, how do I fix this error.
01:58:19 ERROR Stardew Valley Expanded This mod failed in the GameLoop.DayStarted event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\HighlandsBackground.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\HighlandsBackground.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)